Andy's Table Of Dimension Misnomer's:
xyz & time - mostly called 3D - actually 4D
xyz - always called 3D
xy & time - always called 2D - actually 3D
xy - always called 2D
Given that we normally only name something 2D or 3D based on it's distance dimensions, what does it mean to call a game 4D? Does that mean that time goes past much more than it normally does?
For a platform game this is not hard, mostly the game will wait for you to complete bits, if you leave the game unpaused in an empty area for days nothing changes. But a real-time strategy game? Time goes past for all players at once, leave it unpaused and your opponents will build armies and kill you.
Maybe an especially 4D rts game would be one in which as you play the particular mission or the entire campaign, the environment changes with day / night / seasons, non-player characters carry out daily routines, and the success of the campaign changes elsewhere as other players fight battles you are not involved in.
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