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  #39  
04-03-2005, 09:25 PM
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Nate
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Rainbow of Flavour
 
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Probably because the mods agree with you

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Some the important cutscenes I felt could have benefited from being pre-rendered, such as when we first meet the Native Resistence Leader or when Sekto talks to his Gloktigi - stole this idea from someone else.
I'm with you on that one.

I don't like the way that the game stops you from going backwards by making you jump off cliffs or whatever. In Buzzarton I wanted to go back to Gizzard Gulch to buy something that was in that bounty store but they had blown up the bridge.

Also I didn't like the artificial way they blocked movements in the mongo wilds, by just popping up a text box saying 'go back' and repelling you with an invisible wall. It just feels like lazy design, quite frankly. I much preferred the way things worked in Buzzarton and Gizzard Gulch where you had to get access to a locked door before you could continue.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

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