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Because, following the dismal lack of success for Munch's Oddysee, Lorne Lanning is trying to simultaneously get away from the Quintology until technology progresses enough for them to tell the epic stories he wants to, or until the possibility of making a movie become realised; and produce games that are succesful in today's post-GTA gaming industry, one where hardcore and extremeness are, sadly, limiting factors to creativity. First Person Shooters are OWI's new chosen genre, and they need to create a cast of characters that can support this. Abe and Crew would never carry around guns, so we're exploring more down-and-dirty regions of Oddworld, populated by beefy, weapon-totting characters.
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I would also like to add that Oddworld, while a completely weird and different universe than our own, is supposed to represent our world in different thematic ways.
Lorne Lanning has always believe in sort of the deeper meaning behind his games; that is why they are so culturally relevant. Abe's Odyssee was sort of a representation of corporate greed and slaves, and respect for nature, etc etc. All of the games have a subliminal meaning that relates somehow to issues with Earth.
Following this line of reasoning, I don't find it strange at all that Oddworld characters are being shown now as gun toting individuals. On Earth, we have both criminals and bounty hunters that use weapons. Police carry firearms. Since Oddworld acts as a parallel to Earth, showing us in a microcosm a whole bunch of different social issues, it makes perfect sense that certain characters in Oddworld would also be wielders of firearms.