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  #13  
03-19-2005, 06:04 AM
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Elodie
Bolamite
 
: Jul 2004
: Derbyshire, United Kingdom
: 74
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Elodie  (10)

While this game was in my opinion longer than Munch, i still feel i finished the game fairly quickly, as compared to the first to Oddworld games. However I wouldn't call it short, satisfactory. As Jacob's said some more movies, i love the movies, and always welcome one after a mission. However i know some people cannot stand them, no matter how beautiful the rendering is, so i guess they cannot put too many in. Also they start to use much more in-game graphics for the cut scenes. Where as in the first 2 Oddworld games it would be a renedering CG animation of a trian passing by, now it's much easier to use in-game graphics to produce that. Although something that would have compensated for that would be some more easter eggs. I mean maybe i haven't found them, but i haven't really found any, unless you call a pair of underspants with Josh written on them an easter egg. One thing, were those crystals that you collected just to gain more moolah, or could you do something with them? And there seemed to be a lot to collect, as everytime i collected a set of crystalls it said 24/1204 or something like that.

One thing about the zappflies were that when you were in first person mode and then i think it was pressed start to look at the game menu and then went back into the game the zapply had to recharge again. I can't remember exactly what it was, but i remember that there was a point where the zappfly had to recharge before you could use it and you shoudn't have had to.

Swaying grass would have added more realism, but it wasn't essential i guess, perhaps in the next game, we will get more dynamics like that. I thought the water was done well. The lighting was good also, and the character modeling was very detailed.

I thought the map layout was great, i spent most of the time galloping around environments in third-person mode just because it was so smooth. And even jumping over clackers seeing how many i could dodge without hitting one. I liked how everyone talked while you were on a mission, and i liked how the grubbs would come up to you when you completed a mission, and huddled round you. There was one quote that a grubb shouted out when you steal the idol, "Just because we're d**ks doesnt mean you can yank us around!" that made me chuckle.

I liked how towards the end it became a war epic type scenario, i felt like there was really some reason for my character, and the other characters for being there.

The blue targets that you could activate or deactivate by using the zappfly seems something i wasn't going to use at the begining, but as the game progressed i found myself using them more and more, and found them pretty fun and useful. Sort of reminded me of the old days when Abe would pull a leaver and the unsuspecting slig would get shreded to pieces with chunks of meat flying towards the screen, and Abe woud giggle, made you feel good. I feel that in the future these blue targets could be a real asset. They just need to think of some unique and orginal ideas for the scenario's they might be used in.

There just some more thoughts on the game i have.
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