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  #17  
03-08-2005, 07:14 PM
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Fuzzles!
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: Mar 2004
: Canada
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That's why I suggested co-op multiplayer... Not online. Where you both have to sit and play thru the game together. That way you're both experiencing the story together. Certainly, you'd miss out on playing as one of the two, but that's why you play it again and be the other character next time around.
Well I am a massive fan of multi-player co-op. Like D&D Heroes, both Balder's Gate games, PSO online, The Sims, Gauntlet, X-Men Legends etc. So I'd be a huge fan of multiplayer co-op in an Oddworld game. I would just worry how it would work logistically, unless it was a split-screen co-op play (think Halo). Because the other games is a single-screen where all characters stay together. If it was this way, it would be very difficult to have Munch go deep within the water levels with someone else controlling Abe (actually it's impossible..major changes would have to happen). And a split-screen..I'm not a fan of this. It does work for FPS...but I think alot would be lost having the lush environments of Oddworld split like that. JMO.
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