As for it being an Oddworld game, it was pretty poor. There were no real issues addressed, characterisation was dreadful, and the story was alright, but nothing to leap around about. It gave more insight into the Oddworld world, though, which is what compelled me to keep playing.
The gameplay, ignoring the limitations of the GBA, was much more puzzle-based than MO's gun-toting emphasis, which kind of harkened back to the Abe games, but similar tedium resulted from the parent game, plus the same level decorations, which wasn't impressive.
All in all, it's quite fun if you're looking for a return visit to Oddworld, but not if you're looking for the same kind of storytelling and moral depths.
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