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  #9  
02-03-2005, 11:26 AM
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MojoMan220
Outlaw Mortar
 
: Jan 2002
: Jesusland
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BUT wondered what the 8000 mollums I had saved were for or why capturing em alive was stressed if there was no reward for it.
I think of it like this... You are suppose to feel the way Stranger does when he realizes all his hard work was for nothing. If you knew there was no reason to bounty the bad guys in the beggining, people would have rushed through the game killing everything and not using strategy. You were suppose to be the stranger, his future should be unknown to him and the gamer. I feel like OWI really wanted to play with the audience, and I think this was very intensional and clever. That is why Lorne stressed that it was better to bounty them alive then dead. He was speaking as if he was playing the game before the twist. I think this really helped with the shock when you find out the game is something completely different. To say there was no pay off, I feel is a bit premature, I don't know about you, but my experience with the game was a lot better, because I took my time and tried my best not to run through with guns blazing. I wanted to get enough for the operation, and I was shocked, just like Stranger that it would never happen.
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