Okay, here are the rules.
THE FORM
If you want to take part, fill in your mudokon's form.
Name:
Age:
Gender: (Don't worry about what to choose, sensitive parts are extra protected!)
Clothes color:
Place of birth:
Special ability: This one is nessesary, don't think up one yourself, but choose one from the special abilities list.
HOW IT WORKS: THE BASIC MOVES
You play the game with two dices. Don't worry if you don't understand what follows, because the dice stuff will be done by ME.
When two mudokons are entered, the dices will be thrown, one for mudokon one, and one for the second. The one with the highest number will begin.
Both mudokons have 150 hit points.
In this example, the mudokons are called Mud1 and Mud2. Imagine that Mud1 may begin. I throw the dices, and each number will trigger another attack. Here comes the list:
2 - Mega punch - 50 damage
3 - Big punch - 35 damage
4 - Punch - 30 damage
5 - Mega kick - 25 damage
6 - Kick - 20 damage
7 - Slash - 10 damage
8 - Kick - 20 damage
9 - Mega kick - 25 damage
10 - Punch - 30 damage
11 - Big punch - 35 damage
12 - Special ability - ?
Example: the dices have been thrown. The nuner is 8. This will trigger the kick, which does 20 damage. So Mud1 kicks Mud2, and Mud2 loses 20 hit points. The status is now:
Mud1: 150 HP (Hit points)
Mud2: 130 HP
Now it's Mud2's turn. The dices are thrown, and the number is 2. Wow, mega punch! Mud2 does 50 damage to Mud1! The status is now:
Mud1: 100 HP
Mud2: 130 HP
SPECIAL ABILITIES
Got it so far? Now, it's Mud1's turn. The dices are thrown, and the number is... 12! This triggers the special ability. That ability can be chosen from the following list, which also describes what the ability does. Left: ability, right effect.
HEAL: Restores mudokons healt to 150 HP.
RAGE: Throw the dices again. 2, 3, 4, 5 or 6 triggers that the mudokon damages himself, 70 damage! 7, 8, 9, 10, 11 or 12 triggers that the mudokon does 70 damage to the enemy.
MAGA PUNCH: Does 50 damage to the other mudokon.
DEFEND: The mudokon won't hurt himself or the other one this turn, but the next turn, the enemy can't hurt him.
If you have chosen an ability, you can't change it during the game. You also don't have the choice to chose: use it or not. You MUST use it.
In the example, Mud1's owner has chosen RAGE. The dices are thrown, and the nuber is.... 5! OUCH, 70 damage to himself! The status is now:
Mud1: 30 HP
Mud2: 130 HP
SOMETHING I WANT TO SAY
So, you understand how it works? Then, there is something I want to say. If you create a clone, remember to credit paramite5 for the idea, and me (Cool Paramite) for the 2nd edition rules. Also, remember you MUST choose a special ability, and I dow the dice-stuff (In the Mud boxing stuff). Okay, enter your mudokon, and have fun!
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