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  #14  
08-30-2004, 08:34 AM
Volsung
Boombat
 
: Mar 2004
: At the margins
: 212
Rep Power: 22
Volsung  (33)

Scrab Watcher's point about the possibility of live ammo is a good one, but there probably are explanations for the relative quiet of creatures on the bow. The electric shock capture, a possible sedative on the bow or in the bag holding them. There are ways to work around a problem of this nature. And the realm of no-explanation in Oddworld is generally relegated to industrial inventions like teleportation. These types of things can slip by without too much trouble because teleportation is an unknown that has been shown so many times in sci-fi that its creation is seen as inevitable.

The bad-guy vacuum must also fall into this category for three reasons: bringing prisoners in alive would be a practical impossibility without it, its an industrial creation, and we probably won't have to see it again. If OI makes Stranger movies, they won't need the vacuum. Its just a questionably necessary game-play element. And frankly, I don't want to carry bags of screaming and kicking outlaws to and from the towns where I can collect bounties.

As for the oddness seeping away, you'd have to define what puts the Odd in oddworld. I consider it to be the intense, anatomical and believable nature of each creature set into an outrageous but sadly understandable social order. OI created a universe that was so well-designed it could be real on its own merit, but every step of the way you realized more and more that they were us. Oh, and light humour. If anything really bothered me about MO, it was the move from the original humour to a more campy setting. I think the Clakkerz are probably just indicative of this trend.
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