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And SS, I don't think that's exactly true. Using the Path Skip would prevent you from rescuing any Mudokon you skip past, but places like Necrum where there are no Muds for long periods of time, you can probably skip past - like past all those annoying Fleech levels. 
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I was speaking in terms of casualties. You could skip a path with 10 muds, 10 wouldn't be rescued, but about 3 would be killed off.