I wouldn't say it had an agricultural theme, more an agricultural setting. The theme would be more about hunting. The Clakkerz seem to rely on farming, and the whole region definitely seems less industrialised.
However, we've nothing to say there won't be great indoor areas and factories, too. There's the dam that Lorne mentioned in his interview, plus, if the image Oddish found (which had to be removed) is what it appears to be to me, there's an industrial town in the game. But I don't think we're going to see the kind of sprawling hubs of consumerism we've enjoyed in previous titles. We're moving closer to the heart of Oddworld's cities, yet in a kind of side step, appropriate for the nature of the game to the Quintology.
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