
06-20-2004, 03:36 AM
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Outlaw Semi Auto
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: Mar 2004
: Ma' Spa
: 2,431
Rep Power: 23
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In AO, I hated:
- Not being able to operate a platform if you're falling onto it and holding down. Instead, Abe just crouches, letting that damned Scrab kill you. Irritating!
In AE:
- The missing bees, bats, hint flies, order bombs and swinging balls. I liked all of those things in AO, they brought great tension to the gameplay.
In MO:
- The level design: endless cliffs covered with fog at the edge of each outdoor level, Venods placed exactly where you need them, but seemingly without any other purpose, floating bits of metal, etc.
- The environments were okay, but rather naff. Factories were sparklingly clean. Outdoor places were boring and monotonous.
- The design of Meeps and Fuzzles.
- The use of SpooceShrubs.
- A cartoony FMVs and overuse of musical SFX (every single time Munch hops, for instance *tears brains out*)
And with no specific game (yet released):
- The design of Clakkerz, and general uninteresting-ness of later character designs (blobs and salamanders, mostly).
- Some species names: Interns, Chroniclers, Ratz.
- The overuse of the goddamned 'z's. Argh!
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Yes. I miss those bombs that were in AE, you press'em then you hear the "beep" noise faster,faster,faster, then they explode.I like the bees,balls, and hintflies, but not bats.
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"For us, it's not about muscle bound characters with big guns. It's about little guys " ~ Lorne Lanning 15/02/2000 "We knew there were more of us out there, and were gunna find them!" ~ Abe
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