In AO, I hated:
- Not being able to operate a platform if you're falling onto it and holding down. Instead, Abe just crouches, letting that damned Scrab kill you. Irritating!
In AE:
- The missing bees, bats, hint flies, order bombs and swinging balls. I liked all of those things in AO, they brought great tension to the gameplay.
In MO:
- The level design: endless cliffs covered with fog at the edge of each outdoor level, Venods placed exactly where you need them, but seemingly without any other purpose, floating bits of metal, etc.
- The environments were okay, but rather naff. Factories were sparklingly clean. Outdoor places were boring and monotonous.
- The design of Meeps and Fuzzles.
- The use of SpooceShrubs.
- A cartoony FMVs and overuse of musical SFX (every single time Munch hops, for instance *tears brains out*)
And with no specific game (yet released):
- The design of Clakkerz, and general uninteresting-ness of later character designs (blobs and salamanders, mostly).
- Some species names: Interns, Chroniclers, Ratz.
- The overuse of the goddamned 'z's. Argh!
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