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  #77  
05-11-2004, 03:16 AM
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paramiteabe
Wolvark Semi Auto
 
: Nov 2001
: Cuyahoga Falls Ohio
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paramiteabe  (95)

The advirtiseing campaign for Munch was awesome and amazeing but it was too good. It was too much and thats what caused it to fail. The move to X-Box was perhaps maybe part of it because we had to wait one more year and we dident want to and it was already two three years after AE. We had expectation that probabaly could have delivered if it wasn't slated for a launch title. It doesn't matter wether or not Munch is on X-Box or PS2. Infact its better for Oddworld to be on X-Box because of the technology. If OWI would have waited one more year on development for Munch when it was switched to X-Box then we would have gotten what we all were hopeing for. The problem was simply timeing because Munch was slated to be a launch title and they had one year to switch systems and build a game. Thats crunch time in production terms.

Mainly what I am saying is that you have to balance it out. Too much can cause expectations that arn't met. Too little would cause little intrest and become a dead game. Some where in batween with the advirtisement is just right. And I believe OWI is doing just that. They are not haveing as much advirtisement as Munch but they are not haveing too little info. It may seem like little bits of info but in reality its just enough to make the general public look at this and say "Oooh I want more!"
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Last edited by paramiteabe; 05-11-2004 at 03:26 AM..
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