It has to be real close to being finnished and I will tell you why. They are starting to design the illustrations for their advirtiseing campaign. The Polygon magazine Spectrum etc etc thats all advirtisement. Swanland said so himself he was now thinking about the illustraitions he needs to do for the production of their advirtiseing and maketing campaign. Usually in comercial art that means the main product is close to being finnished if not finnished already. And now they have to start the production of the advirtiseing and the post production of the finnished product which will take at least a year.
They are close to being finnished it took them at least three years to design it. Infact I bet they started designing the game before Munch's release during the time of the post production of Munch. Maybe not full fledge designing but Lanning started writeing this well before we knew about it then there was probabally some minor story boarding I bet.
This is how it works.
You start off with a script even in games there has to be writeing to describe the story and whats going on. In film they also at this point start casting.
Then there is the conceptual Story Boarding stage which is called pre production where now they are turning the words into 2D art such as Conceptual designs and story boards and 3D art such as moveing anamatics which are story boards and creating character models or mockets to describe the look and feel of everything.
Then in the third stage its production where all that stuff in the second stage is finalised and put together eather in the actual principal photography or in 3D software such as Miya or Lightwave. This is where all the second stage stuff comes to life and creates a movie or in this case a video game
Then the last stage post production the stage that OWI is in right now. This involves touching up scenes, editing, sound effects, music and designing for advirtisement and mass produceing their product with the publisher.
Four major steps when it comes to makeing a game or a movie. Most projects like this take three years to do. Now with Munch it took a little longer because in post pruduction they decided to change platforms so it took them a little bit longer to rebuild their product because it had to meet the standards of the X-Box not to mention X-Box wasn't even out yet. When they made the switch they made it a launch title. So they couldn't release the game on their original deadline because it was for PS2 launch not X-Box. X-Box wasn't out and it would be another year.
Generally speaking usually in a professional setting such as OWI the pre production and production and even at times post production and pretty much all the stages generally over lap each other to meet certain deadlines. In other words they will start conceptualiseing it while its still being written and when the art is approved they would jump right into production while at the same time pre production is going on. After that piece is produce they would go into some editing with music and sound effect which is part of post production. This cuts time and cost in half and helps the over all timeline of the project. Its 4 steps and roughly three years for a project like this. Think of it like a very complex assembly line in a creative factory. where pieces and parts are in verious stages production.
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Last edited by paramiteabe; 04-22-2004 at 04:51 AM..
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