Actually Gluk Schmuck is talking about the technical specificiations of the "game" not the Xbox (we all know this already)... see below quote.
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Originally posted by Gluk Schmuck:
I meant things like frames per second, how many polys in a meep, et cetera.
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So he's meaning (in graphics terms) what has been used to create the actual characters. You see this information quite often on sites about Quake and stuff like that.
Abe Babe...