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03-16-2004, 10:28 AM
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Nate
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My understanding of what Lorne Lanning said about the gameplay is that with Munch he wanted it to be a big world simulation, where everything you did affected the world (eg in the Designer Diaries about Flu Fuels where you can purify the environment by fixing the refinery but that in turn will help the Magog Cartel). We saw a bit of this with the Rain-makers.

Conversely O4 is meant to be more of an action/exploration game than any previous oddworld game and the story will be told through the game instead of FMVs. I assume this means larger levels, more freedom to roam and being able to have conversations with NPCs.
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