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  #10  
12-02-2003, 10:21 PM
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oddguy
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: Jun 2003
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Originally posted by Xavier
better then AE?

-when you posses a Slig in MO you can't say anything that affects slogs or wathever, just spit random insults
-when you posses a Glukkon in MO you can only say a bunch of funny sentences
-when you are Munch or Abe you can still use the basics of interaction by language but you can't exprim subtilities anymore ("I'm sorry", "stop it"), the only plus is to order them to attack

sorry but it is not better then AE
Yes, you pointed out all the cons of MO gamespeak, which I totally agree with by the way(), but what about the pros?

As Max pointed out(But I had similar thoughts on the subject):

-Easier button functions for gamespeak

-Multiple phrases for each command

-Multiple phrases for response

This is what made part of the MO gamespeak system better than AE. I should have rephrased my last post to say that part of the MO gamespeak outdid AE. Wasn't it just refreshing to use the MO gamespeak after playing AE? But then, it was quite annoying to possess a slig and have nothing better to do than piss off your friends and have them run after you. I think if OWI used the atributes we liked in MO and improved and expanded on them, we would have an awesome time. For instance; wouldn't it be cool to have possessed enemies be able to switch back and forth between cooperative gamespeak and insuting gamespeak?

-oddguy
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