The actual contents of MO's GameSpeak was dismal, I agree, everything from the characterisation to the aptitude, to the adequacy and usefullness. However, it was a lot easier to control and simpler to remember, and each of the 6 'buttons' also could bring about multiple phrases, which was a neat idea. It's a stepping stone, for sure, and if OWI put enough energy into it, which I'm sure they will, it could easily become a great tool in the next Abe/Munch game, giving them the power to communicate with different species (Munch using his flute-like tongue to bemuse and trick Scrabs, for instance, or possessed Glukkons giving Sligs orders, who in turn give orders to Mudokons and Slogs).
As for GameSpeak in Oddworld 4, I don't know, it's far too early to say. GameSpeak has always been with Oddworld, but I wouldn't exactly be surprised if it was left out of this game.
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