Well the big difference this game has is that the vendos are call "dispenzahs". The controls are a bit hard to get used to, Munch doesn't fall over when you jump, when you save four or more fuzzles two of them form to make a giant fuzzle (that's quite funny), when you save four or more Mudokons, two of them merge and form a green colour.
Let me quote from the instruction manual.
"Called to a meeting with The Almighty Raisin, Munch and Abe learn of Break Wind Hill, the sacred land of the Mudokon race. Protected by pure wind, the Mudokon race has lived here since ancient times, undisturbed by outsiders.. until recently that is. The pollution caused by the greedy Glukkons recent construction of Evenwurst Weenerz Co. has corrupted the protection of BreakWind Hill, allowing for many of Abes fellow Mudokons to be caputed and put to work as slave laborers. The Almighty Raisin also informs Munch and Abe that the Glukkon stronghold, Fort Glokz, likely funds the factory. The Almighty Raisin orders Munch and Abe to stop the factory and liberate the wealth within Fort Glokz in order to restore peace to the sacred land."
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