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  #8  
09-22-2003, 06:56 PM
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Oddsville
Oddworld Almanac
 
: Jun 2001
: Florida
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Although I do think it will be strange not to have possesion in this game (no I don't want the game to have it it's just every Oddworld game I've played so far has had it...I've grown accustomed to it!) I do think that the Steef's Crossbow will make up for it. Skunk bomb seem interesting and possibly a way to achive good quarma.

My idea is that the game is going to depend on Quarma (Much like every other game thus far.). If you use your Crossbow in productive and non-violent ways then prehaps you turn into The Steef's four legged form near the end but if you use the Crossbow wrongly then you may be stuck in your two legged form the rest of the game. What significance this makes I've no clue but OWI always has some facsinating idea up their sleeves.
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..I managed to take out the tiger with a can of mace; but the shop owner and his son, that's a different story all together...I had to beat them to death with their own shoes...

http://www.youtube.com/watch?v=8wRSHXhJzsY

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