Well said, enversi. I want an explanation as to why these people were made redundant.
Oddworld used to appeal to a very narrow hardcore slice of the gaming community, but it's too widespread and mass-market now. (That's also one of the reasons why I was disappointed with Wip3out; it was too shallow and commercial. That's why I'm looking forward to WipEout Fusion, which is going back to WipEout's hardcore roots after the poor sales of Wip3out).
A while back, someone (can't remember who; if it was you, speak up) on this board said that Oddworld looked distinctly less odd in MO. It was less dark, harsh and mystical, and brighter and cleaner than the previous games. He/she said that he/she liked the fact that in AO/AE you were 'the skinny guy with no weapons', but in MO there are things like Spooce cannons, which appear far too powerful to be associated with the Muds in the first two games. It was a far more exciting and satisfying gaming experience if you were much less well-armed than the enemy.
It's definitely too late for OI to majorly change anything about MO. I just hope that they manage to put back some of the AO/AE originality into ME and HoO.
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Hand me my flamethrower... it's the one that says 'Bad Motherfucker'.
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