I'd like to see less of the "what you see is what you get" kind of feel Munch's Oddysee seems to project. One of the things that made AE and AO so immersive was the suggestion that so much more lurks behind every scene you explore. You could look off into the distance and see looming towers filling industrial landscapes or never-ending forests and deserts. Little nooks and crannies in the actual explorable portions of the scene could be investigated. If you're lucky you would fall down a hole and into some lost hideaway, with birds alerted of your presence, they'd fly away.
I'd also like less grandeur placed upon the characters. In Abe's Oddysee, Abe's humble personality made the focus of the game Oddworld itself rather than the antics of the character. Of course, there needs to be an endearing character with a heartfelt story, but there should be some emphasis that the character is a vehicle for exploring Oddworld itself. That's how it felt with Abe.
I loved the gritty, real feeling of AO. To me, Munch's Oddysee has developed a more candied image, with bright green landscapes and honeycombed industrial facilities. Don't get me wrong, I'm sure Oddworld has a splendid future... I was just expressing some honest feelings. It's my belief that after Munch, Oddworld will only get better, possibly even returning to the Oddworld we once knew.
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