I was actually trying to say I think hunting and poaching, in particular of certain parts of animals (like elephant tusks or rhino horns) is the issue, or an issue, that the game addresses, in the same way that AO addresses slavery, MO addresses animal testing, plus various other issues folded not-so-deep into the game and story. I think Steef's horns are a good reason for why Grub is after Steef. Something I didn't mention, Lorne mentioned that Steef has "gotta have horns," almost as a side note, but he was very eager they be included (sorry, Khan, I forgot to sort out the transcript, I'll get started tonight, should have it done by tomorrow). Before I'd just thought it was a random concept Lorne was hooked on, but now maybe I'm think it's part of the storyline, and that in describing how Steef was created, he needed to mention the horns, but couldn't talk about the storyline. The only option would be to just add them at the end of the Eastwood/lion/centaur (he says minotaur, I should think he meant centaur) talk.
Yes, hunting within the game would work. It reminds me of one the parts of MO that was left out, you could possess a Slig, but in order to open up a new part that was necessary for completing the game you needed more Moolah than the Slig had. That meant the only option was to actually perform the duties of the Slig until his bank balance reached the right level for the game to progress. It would be quite humbling if something like that were part of the gameplay, something to counteract the action and FPS. Like the nurturing part of MO that was left out, except pretty much the opposite.
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