Its the time constraits the companies put on Production because I know how it works. What they do is that first they must have an idea then they have to write all of it out, next comes my favorite part they conceive what they are doing. This involves research which is pretty much an excuse to surf the web then they create the conceptual story boards and digital matt paintings and ususally there is over hundred story boards. And the Matt Paintings can take up to a year to create They have to be reviewd and then they have to go through redisigning it to specification and at the same time you got things called Mocketts being formed which are clay models and then the computer Animation going on which invoves critical problem solveing skills with X, Y, Z axises to be specific. That is a general overview of what happens. And there are a lot of steps I missed like sound, lighting effects, visual effects, budgeting for it and many more fun things.
Before it was just the visual in the films which I think thats what they were concentraiting on more so then the gameplay when they made the switch. They wanted to see what the X-Box could do through visual media or films. So they probabaly half assed the gameplay. But they won't do that again and they even said so because now they know what the X-Box is capable of. So they can concentrait in both medias bringing us something we have never seen before in a video game.
__________________
Last edited by paramiteabe; 06-24-2003 at 04:56 AM..
|