Good point, PA. I for one am trying to stay optimistic but realistic about this new development. Basically all we know is that it is going to be different. Whether that's a boon or a bane, only time will tell.
Now, there is one thing I'm a little concerned about and I don't think we've touched on it yet. I'm a film student myself, and the thing that made me love Munch (yes, you heard right) was the absolutely incredible cinematics. Abe's games had amazing movies for playstation, but Munch's are absolutely amazing. For a game that was apparently such a dissapointment, Lorne and company obviously put a LOT of work into what I still believe to be the most impressive animation I've ever seen in a video game, and easily in the top twenty for all mediums. Now, we've all seen the scraps of the "chasing over the log" cinematic from Steef, his little Clint-y line of rendered dialogue, and some unfinished running sequence, and I must say, I'm once again impressed. But did you also catch Senor Lanning's scphiel about an oddworld paradigm shift? About moving the story out of cinematics and into the game? I don't know shooters from shin-ola when it comes to gameplay, but if OWI really IS monitoring our opinions for guidance, let me make something clear- DO NOT DITCH THE MOVIES, PEOPLE! If anything, I could go for more of 'em- I want to see more lucious backgrounds, carefully researched musculatures and movements, brilliant color schemes, streamlined motion effects, the list goes on and on. I forked out almost three hundred bucks for an X-box just a week after I first saw Munch. Why? "Under the knife". THAT'S why. Maybe I'm alone on this, but the idea of moving away from cinematics in Oddworld games is disconcerting.
|