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  #129  
06-21-2003, 02:13 AM
Al the Vykker's Avatar
Al the Vykker
Resident Psychologist
 
: Oct 2001
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Al the Vykker  (20)

Now that I actually got to watch the oddworld footage and pay attention to it I noticed some cool new things.

As some people have said, Mudokons will be in the game, sligs (lots of sligs an army it looks like), those chicken mud type things, and many new low life creatures.

Also it appears Vykkers in this are completely different from what I have seen today. In the story board actually in moving it shows Steef go into a western type tavern. And there is a Vykker who is actually washing out glasses. It appears the Vykker is actually a bartender at this type of tavern. Also I noticed a cg animation of an evolved type of slog with some different appendages on the head, with horns etc.

Also I noticed in the rough gameplay footage (this was last year, and wasnt even fully running engine, just a rough cut for show to get a green light on the project) I noticed some great new water effects, as well as awesome reflections of buidlings and environment onto the water. I hope they also implement what I thought was realtime time of day change where the sun appeared to be setting in gameplay.

Confirmed too is that Steef atleast starts off as a bounty hunter, and has a cross bow hidden. While also, he is shown in his true horse like gorrilla cross later in the game. Well I must say Im quite pleased with the prototype gameplay rough cut they showed, along with the awesome CG movie sequences shown throughout the oddworld segment.

-Al
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