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The problem is, in the first two games, the screens arent transitions from one place to the other: In other words, Abe doesnt walk off one screen onto the other, he walks quite a distance from one to the other, so quite often it will look like he is in a completely different place. Abe walks from the one challenge to the other, but you don't get to see the bit in between, and that is supposed to save on boring bits, but I just think it makes it seem a bit unrealistic.
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It's not so much that but a matter of perspective. I can illustrate it best by refering to the very top of the Paramonian level, when Abe has to ride Elum away from angry bees over a series of pit traps. Keep an eye on the windmills in the background - in one shot I think (I haven't played in ages) you see the windmill in the middle of the screen, the next screen along it's moved to the far right of the screen. Think of it as a series of cameras set up along the path - you can see the same objects, but because you're in a different position, it look different.
Of course, you're right that in some places there's obviously a lot of scenery been cut out. Especially in part of the Stockyards Escape, where you're walking along at ground level and then on the next screen you're standing at the top of a platform.
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Hey Max the English aren't the only ones who know their grammar. Some of the americans over hear can speak pretty well.
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What? When did I imply that?
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sure there is... but this kind of pictures should be asked in the "picture request" anyway here is it
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Aww, you forgot to credit me for it.
