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  #15  
04-21-2003, 06:18 AM
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: Jun 2000
: Melbourne, Australia, Oddworld
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I think more stealth would be a very good idea. I liked how you could make use of shadows to sneak past Sligs in the Abe games ... it was challenging and bought something else to the game play.

Agree with Xavier though ... not too much stealth. Would not like to see it a game which just relies on stealth. What I'd like to see is the ability to use stealth as an option. Like you can either possess a Slig to eliminate it that way, or you can play a more "friendly" type of game to try and get past the Slig by sneaking/using shadows without the need to eliminate him. This gives the player a couple of ways to play the game.

I also love Oddipus' idea about different paths. I think that was initally meant to be in MO games, but was cut due to the time contstraints, etc. I really hope that Oddworld use this idea in a future game. I like exploration, and I like the ability to find different ways to complete a level. I also hope hidden Mudokons and hidden areas are bought back also.

Abe Babe...
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"If that's so, I shall draw you into the darkness. Into the nightmare that forever deprives you of light, from which you can never awaken." ~ Sephiroth, Kingdom Hearts

Obsessed with J.J. Abrams!!! <3
Creator of Cloverfield, Lost, Alias and Fringe ... he's just too awesome!

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