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  #4  
04-15-2003, 05:39 AM
Niteowl
Fuzzle
 
: Apr 2001
: 135
Rep Power: 25
Niteowl  (10)
Whuppin Gluks

Good one about the brewery to be..some of their talk could be distracting after a while- I wanted to slap em some.
That gluk in splinterz manufacturing-It would have been even more fun if he'd turn around and acknowledge his attacker.- There's no "You miserable worm! I OWN you!" or "That's it, I'm callin Skillya!"
I've also managed to get Munch into the jr exec office in the boiler room and do the same to the gluk there...
Getting Munch past the land mines is no problem- just have Abe toss him over. But that wall is something to be reckoned with- even with bounce. I got him over when Munch fell on a mine and the explosion threw him right to the top of that wall with three birds left... Bring Abe over- have him open the door and a long climb up the ladder for both..
When you've done having fun with the Gluk- just have Abe stand on the pad- send Munch in to get zapped- then send Abe back out the a nest to hatch him out again.
I sort of miss the glukkons freaking out when Abe came around.
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