Oddworld Gear Solid
Do you think that the next Oddworld game should rely more heavily on stealth. I'm not saying it should be the next Metal Gear Solid or Splinter Cell, but just the basic idea of hiding in shadow, looking around corners while you have your back to a wall, etc. The early concepts of Munch's Odysee used the shadow technique (Slig Toss video), as did Abes Exoddus. Your thoughts?
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