Yeah...
I like the stock pile thing FireFrog. If I can vote on it, I will now.
As for player killing; what if a character is evil? Shouldn't a big part of the story be about killing the bad-guy?
I think it should work like this:
You may only kill someone opposite of your Quarma.
And, that only goes if: The user playing that character has another character to resort to.
Then, you still have one character you can play with while your other character finds his way back.
Good?
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-Shadestorm
Proud Member of Lunarshade Inc.
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Anytime I see something screech across a room and latch onto someones neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing.
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