Better Idea
Instead of numbers, why not effects?
Instead of something such as: Damage: 3-5 or 50% Accuracy, we can easily do something like: High Damage and Medium Accuracy.
This will help things alot! Combined with text-oriented character sheets, this'll totally work. Example:
Raz has "High Endurance".
A Dydakon Rider has "Medium Strength".
The Dydakon can not kill Raz cause it's damage is lower than Raz's Endurance. 'Tis simple as that!
However, multiple enemies vs. one character and weapons will have change on combat and such.
How's that? Lot less complicated eh?
This way, writers and RPGers will have a way more general pick of what they want to write, but still have limits so they are not power-hungry.
Good... good?
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-Shadestorm
Proud Member of Lunarshade Inc.
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Anytime I see something screech across a room and latch onto someones neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing.
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