View Single Post
  #29  
01-07-2003, 02:22 AM
Niteowl
Fuzzle
 
: Apr 2001
: 135
Rep Power: 25
Niteowl  (10)
Splinterz Manufacturing

I managed to spare all the sligs but the bigbro in the CEOs office.
I'd have Abe jump over the railing and go over to the other ladder to the other deck, climb up, quicly drink some bounce and jump up to that ledge in front of the door leading to the ceo's office. I discovered that when the guards go back to their position I could carefully tiptoe so Abe would fall between the bounce machine and the wall- sometimes the sligs would not notice and I could sneak up, pick em up and toss em off the deck so they'd be on the floor below.
From there would set about grabbing scrubs one at a time and throwing them over near the levers with sligs in hot pursuit slapping Abe- if the sligs are preoccupied with Abe, they'll leave the scrubs alone so long as you don't talk to them. Got killed a lot but with munch near the nest, could hatch Abe out as fast as he got killed.
Grabbed the furthest muds first. But there is one little fool that will return to his post near the pistons- collect him when you've got access to the bird portal.
If a slig is chasing you, you can get him to shoot the wall of boom crates- even if Abe gets killed- when you have collected enough muds for the levers, lead all the sligs to the far nook and let em kill Abe, it takes some time for them to come back. Hatch him out and call the gathered muds, have them open the door and call them to the bird portal- make sure thay all hear you. Send them through the portal even if Abe gets killed.
Then you grab the remaining muds one at a time and rescue them.
If you need to rest a moment, the place where the caged pistons coming throughthe floor has a low fence around it. Abe can get into there easily.
I managed to spare every slig on that floor- then when I possesed the big bro in front of the CEO's office, there were boom crates but no sligs.
Noticed a similar effect in reservoir row.
Reply With Quote