An innovative idea
Well, it's not origianl, just an improvement on an old concept of Oddworld.
You all know that you have to be "in range" to possess an enemy, right? This range is defined by the screen, so if an enemy if off screen, you cannot possess them.
Lets say that Abe is on the far left of the screen, and an enemy is on the far right of the screen: you will be able to possess the enemy. However, if you remain on the far left, and try to possess an enemy that is one step off screen to the left, you cannot possess that enemy.
I always found this frustrating and annoying. Then again, as good a game as AO and AE are, they are still only 2D games. However, MO will be in 3D, a full 3D world, correct? Now, what i am saying is that OWI should improve the possession feature so that it depends on how far away you actually are in order to possess an enemy, not whether or not the enemy is off screen or not.
I suggest decide upon an arbitrary distanse. Then make it so that Abe can possess his enemies within that arbitrary distance. After all, in a 3D world, you can utilize things than in a 2D world would not be possible to.
I hope you understand what I am saying. If not, just tell me and I'll try to explain it better. Peace out.
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purple skies are dead.
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