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  #19  
01-02-2003, 03:15 PM
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Wil
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: Apr 2001
: UK
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Gah! I had this idea for TOE! You thieving little scumbag.

I've still got all the files for it on my computer, and I've got some advice. I also thought of doing a 'demonic quarma' where you basically kill and annihilate everything in the level. Here are my contributions:

Super Angelic Quarma:
  • If you can, don't pick SpooceShrubs if there are still Fuzzles to rescue, because rescued Fuzzles give you Spooce.
  • In the Mudokon Pens, pick Sligs up with the crane and put them on a ledge.
  • At the end of the Mudokon Fortress, use Abe Babe's method of luring Sligs away from the Sloghut and using the crane to put them on the two platforms.
  • In Sloghuts, put Sligs and Slogs into separate pens, rather than the recycler.
  • In Sloghut 1027, you can use the crane to put Sligs and Slogs in the cage where the bonepowder kegs are kept.
  • In the Paramite Run, don't blow up any of the Paramites - might take a few tries, though.
  • Don't take Mudokons into the Meep Ranch caves. That way you can run past the Slogs without killing them.
  • Around the Windmill Temple, sneak behind the three Sligs and throw them off the plateau. If you keep away from them on the floor, they won't spot you.
  • When you've finished Dead River, take the Natives back to their village (I'm not sure if that's possible) instead of stranding them.
  • In the Boiler Room, use the cranes to put Sligs in safe places. I've gotten through this level only killing the three Big Bro Sligs.
  • If I remember correctly, someone on the Forums got through Reservoir Row only taking Moolah from 5/6 Glukkons. I don't know how, but do it - you don't want to screw up the economy, after all...

Demonic Quarma:
  • At the end of the SpooceShrub Forest, you can slap all the Slogs in the Slog Run to death while standing on the platforms.
  • Use Interns to kill Fuzzles. Just keep distracting the Fuzz-heads with 'All o' ya!', then kill the Interns with Zap!
  • You can't kill the Sogs in the Hydroponic Vats, but you can use Zap! to kill all 26 in the Flouride Tanks. Keep runnng around the Flouride Testing at the end to wipe out all the Interns.
  • Zap all the Interns to death in the Snoozie Lab, but only after you've used them to kill the Fuzzles.
  • In Sloghut 1027, you can drop down on the shooting Sligs and slap them all to death.
  • In the Paramite Run, destroy all the Paramites. I find the quickest way is to possess a Paramite, attack another Paramite to get a chase going, then lead them all into an area with landmines...and the rest writes itself.
  • Release all the Meeps from the pen when you've finished. If you're feeling rather malevolent, you can kill them all so they return to exactly the same position they were in when you started.
  • Kill all the Scrabs by possessing one and attacking another Scrab - frenzy!
  • And of course, kill every Slig you can, and reap every last SpooceShrub.
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