I also got it for X-Mas. Overall I think it's a stunning game, though I play Oddworld games (like most other games) for the plot, visuals, and FMV which are all fantastic.
My only two~three gripes are this:
-Apparently it's supposed to be "frustration free gaming" but the camera f**ks me up a lot.
-Killing Sligs is frustrating and tedious sometimes.
-Which brings me to my final overall gripe, the "loosness" of the game.
I'll explain "loosness". In the past games there was usually a concise way(s) to do this and that to get yourself from point A to B. But in Munch I feel like I have a general goal for each level and THEN it's just mad rushing chaos.
In the past you blow up a slig and he's dead, but now when I drop a bomb on him thinking the coast is clear there he is in an obscure detection-collision-problem area firing away at me and killing me after running around the area like a chicken with its head cut off.
Like I said before, I play Oddworld to get from one FMV to the next (criticise me if you will) and because of my gripes it feels like a heart-wrenching process to get from one end to the next, unlike Abe's games where I actually enjoyed the play a lot more.
NOT TO SAY I DON'T ENJOY MUNCH. I LOVE IT!
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Abe-A-GoGo yotsu yubi wa warui
"It's All That Blue-Bastard's Fault!"
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