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: Posts Made By: Admiral Zaarin
: Oddworld Discussion 12-08-2011, 12:29 PM
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I double that. First they add game modes then...

I double that. First they add game modes then they introduce hit points... Better to concentrate on graphics stuff.
: Oddworld Discussion 11-26-2011, 11:22 AM
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Deriving from the FeeCo theme I'd say it would be...

Deriving from the FeeCo theme I'd say it would be nice to add background walkways, doors, levers to several screens in RuptureFarms and Bonewerkz. Some screens (even entire paths) of RF look as if...
: Oddworld Discussion 11-26-2011, 10:47 AM
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Distorted and crackly towerman's announcements...

Distorted and crackly towerman's announcements may be a good idea. Like those you may hear at a train yard. But these announcements shouldn't be too often or too loud or they could disrupt the...
: Oddworld Discussion 11-25-2011, 10:23 AM
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By the way how about adding train activity to...

By the way how about adding train activity to some "action free" screens (like elevator screens in Bonewerkz terminal)? For example there's a screen with several locomotives parked in a "roundhouse...
: Oddworld Discussion 11-25-2011, 04:28 AM
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If so, let's just hope JAW know their own...

If so, let's just hope JAW know their own limitations well and finish what they've started (All this reminds me of OWI's overly ambitious plans and numerous unfinished projects in the past).

Also...
: Oddworld Discussion 11-25-2011, 04:08 AM
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I'd like the spooce shrubs to be remodelled. They...

I'd like the spooce shrubs to be remodelled. They look cartoonish and cheesy.

Also I have to agree with Havoc. It would be better to concentrate on Abe HD rather than wasting time on MO. Improving...
: Oddworld Discussion 11-24-2011, 02:14 PM
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They could have used standard pre-recorded...

They could have used standard pre-recorded announcements made in Aslik's voice. That would be logical since Alsik paid so much attention to Public Relations.
: Oddworld Discussion 11-21-2011, 11:14 AM
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Yes, that is true but it doesn't change the...

Yes, that is true but it doesn't change the situation. Furthermore Abe wouldn't have risked his "good job" for saving some meeches. Abe definitely realized that if he weren't immediately shot upon...
: Oddworld Discussion 11-18-2011, 12:36 PM
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Oh, sorry, I've edited my previous post so the...

Oh, sorry, I've edited my previous post so the sence may have been disrupted.



I completely agree. And he had absolutely no time to think about ecological problems or something like that....
: Oddworld Discussion 11-18-2011, 12:13 PM
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I'm almost certain that he was quite aware of...

I'm almost certain that he was quite aware of their technological process (slaughtering etc.) but still it didn't bother him. For Abe those creatures were no more than raw material for making food...
: Oddworld Discussion 11-17-2011, 10:58 AM
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This sounds pointless. Abe "thought he had a good...

This sounds pointless. Abe "thought he had a good job" and was quite ignorant when he worked at RF. Why would he even care about meeches? Also it's hard to imagine how he could technically "hide"...
: Oddworld Discussion 11-17-2011, 09:36 AM
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I'd be more glad if they rework MO gameplay in...

I'd be more glad if they rework MO gameplay in some way rather than just upgrading graphics. It's clear that such a feat is financially-wise impossible but original MO gameplay is just so monotonous...
: Non-Oddworld Art & Literature 11-10-2011, 08:27 AM
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As Stranger has mentioned this is Rankin Bass...

As Stranger has mentioned this is Rankin Bass studio's design (I googled "smaug" and found some stills from their animation). Original Rankin Bass' Smaug is pretty fat so I made my Smaug somewhat...
: Non-Oddworld Art & Literature 10-31-2011, 02:14 PM
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Made this on day off: <object width="450"...

Made this on day off:
<object width="450" height="314"><param name="movie" value="http://backend.deviantart.com/embed/view.swf"><param name="flashvars" value="id=266428995&width=1337"><param...
: Non-Oddworld Art & Literature 10-24-2011, 04:42 AM
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Thank you for your comments. I'll try to draw...

Thank you for your comments. I'll try to draw more if you like (and if I have spare time:)). As for dragon's feline snout - it's based on Smaug design from some old animation. In fact I've never seen...
: Non-Oddworld Art & Literature 10-22-2011, 09:09 PM
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The scales themselves are hand-drawn and the...

The scales themselves are hand-drawn and the highlights were added in photoshop.
: Non-Oddworld Art & Literature 10-22-2011, 11:58 AM
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Flying beasties

Some dragon pictures I've drawn rescently. Basically my pencil skills are limited to technical drawing. This is my try to draw something other than blueprints and schemes. Hoch-Spannung is my gallery...
: Oddworld Discussion 09-02-2011, 09:08 AM
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Glitch, seeing you are a JAW official I would...

Glitch, seeing you are a JAW official I would like to ask you a question (although I'm sure someone has asked this before but I couldn't find): will JAW release tools (3Ds max exporters, editors...
: Oddworld Mods & Hacks 08-29-2011, 10:17 AM
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Greetings! As You could remember I've been...

Greetings!

As You could remember I've been working on a mod for Abe's oddysee. I'm a seldom guest here and I haven't much time to work on these levels but I've made some new CAMs after all and...
: Oddworld Mods & Hacks 04-20-2011, 12:08 PM
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Yes, you are right. I'll better release the whole...

Yes, you are right. I'll better release the whole thing or at least a large episode. The episode thing may be a good idea since I could work more efficient that way and receive suggestions for the...
: Oddworld Mods & Hacks 04-20-2011, 10:31 AM
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When more screens are complete I'll release...

When more screens are complete I'll release another demo. I think it would be when I complete Zulag1.

Now I'm doing the hardest job - thinking of some puzzles for Zulag1.
: Oddworld Mods & Hacks 04-20-2011, 07:25 AM
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What AO or AE level's design do you think is the...

What AO or AE level's design do you think is the best? Currently I'm planning traditional Hub design.

Edit: it seems that I've sorted out the wall problem. Again it's that level design "descrecy"...
: Oddworld Mods & Hacks 04-20-2011, 07:15 AM
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Thanks for notices on those glitches, I'll deal...

Thanks for notices on those glitches, I'll deal with them. In terms of level design you could suggest your layouts if you feel like doing so. Your suggestions would be appreciated.
: Oddworld Mods & Hacks 04-19-2011, 01:10 PM
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Now I understand what you're talking about. I've...

Now I understand what you're talking about. I've encountered such a problem with another screen. It seems this glitch happens when floor (type 0) and wall (type 1 and 2) collision items are placed in...
: Oddworld Mods & Hacks 04-19-2011, 12:40 PM
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Thanks for the notice. Do you mean the slig going...

Thanks for the notice. Do you mean the slig going through the wall while being possessed? It's a glitchy slig_right_bound (I forgot to fill in slig's ID).
: Oddworld Mods & Hacks 04-19-2011, 10:06 AM
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Thanks for the feedback! I'm currently...

Thanks for the feedback!

I'm currently sorting out the "ledge" problem. Now it's clear that I have to place ledges, doors and other semi-interactable objects correctly during 3D modelling phase...
: Oddworld Mods & Hacks 04-19-2011, 08:22 AM
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Here is the 7-screen demo of my map: ...

Here is the 7-screen demo of my map:
https://rapidshare.com/files/458193161/r1.rar

Do not forget to back up your r1.lvl before you replace it with this one.

Known issues:
- There is no...
: Oddworld Discussion 04-19-2011, 06:40 AM
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I hope so. And I really hope the aformentioned...

I hope so. And I really hope the aformentioned renders are just to show people that something is being done. These pictures are nothing near the quality and detalisation of the original backgrounds....
: Oddworld Discussion 04-18-2011, 02:17 PM
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I've never played Resedent Evil itself but read...

I've never played Resedent Evil itself but read that the basic concept of AiTD4's engine is the same (3D models on pre-rendered backgrounds). Besides 3D models in AiTD4 cast dynamic shadows on those...
: Oddworld Mods & Hacks 04-18-2011, 02:03 PM
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That's great;) So we have a chemichal factory and...

That's great;) So we have a chemichal factory and by now I have all the entrance path complete (7 screens that end with a door). Next there's going to be a sort of zulag hub or something. I'll PM you...

 





 
 
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