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Posts Made By: Admiral Zaarin
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: Oddworld Discussion
12-08-2011, 12:29 PM
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: 2,909
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: Oddworld Discussion
11-26-2011, 11:22 AM
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: 2,909
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: Oddworld Discussion
11-26-2011, 10:47 AM
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Distorted and crackly towerman's announcements...
Distorted and crackly towerman's announcements may be a good idea. Like those you may hear at a train yard. But these announcements shouldn't be too often or too loud or they could disrupt the...
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: Oddworld Discussion
11-25-2011, 10:23 AM
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By the way how about adding train activity to...
By the way how about adding train activity to some "action free" screens (like elevator screens in Bonewerkz terminal)? For example there's a screen with several locomotives parked in a "roundhouse...
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: Oddworld Discussion
11-25-2011, 04:28 AM
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If so, let's just hope JAW know their own...
If so, let's just hope JAW know their own limitations well and finish what they've started (All this reminds me of OWI's overly ambitious plans and numerous unfinished projects in the past).
Also...
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: Oddworld Discussion
11-25-2011, 04:08 AM
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: Oddworld Discussion
11-24-2011, 02:14 PM
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: 2,909
: 453,702
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: Oddworld Discussion
11-21-2011, 11:14 AM
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: 2,909
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Yes, that is true but it doesn't change the...
Yes, that is true but it doesn't change the situation. Furthermore Abe wouldn't have risked his "good job" for saving some meeches. Abe definitely realized that if he weren't immediately shot upon...
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: Oddworld Discussion
11-18-2011, 12:36 PM
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: 2,909
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: Oddworld Discussion
11-18-2011, 12:13 PM
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: 2,909
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I'm almost certain that he was quite aware of...
I'm almost certain that he was quite aware of their technological process (slaughtering etc.) but still it didn't bother him. For Abe those creatures were no more than raw material for making food...
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: Oddworld Discussion
11-17-2011, 10:58 AM
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: 2,909
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: Oddworld Discussion
11-17-2011, 09:36 AM
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I'd be more glad if they rework MO gameplay in...
I'd be more glad if they rework MO gameplay in some way rather than just upgrading graphics. It's clear that such a feat is financially-wise impossible but original MO gameplay is just so monotonous...
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: Non-Oddworld Art & Literature
11-10-2011, 08:27 AM
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: 20
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As Stranger has mentioned this is Rankin Bass...
As Stranger has mentioned this is Rankin Bass studio's design (I googled "smaug" and found some stills from their animation). Original Rankin Bass' Smaug is pretty fat so I made my Smaug somewhat...
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: Non-Oddworld Art & Literature
10-31-2011, 02:14 PM
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: 20
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Made this on day off:
<object width="450"...
Made this on day off:
<object width="450" height="314"><param name="movie" value="http://backend.deviantart.com/embed/view.swf"><param name="flashvars" value="id=266428995&width=1337"><param...
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: Non-Oddworld Art & Literature
10-24-2011, 04:42 AM
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Thank you for your comments. I'll try to draw...
Thank you for your comments. I'll try to draw more if you like (and if I have spare time:)). As for dragon's feline snout - it's based on Smaug design from some old animation. In fact I've never seen...
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: Non-Oddworld Art & Literature
10-22-2011, 09:09 PM
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: 20
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: Non-Oddworld Art & Literature
10-22-2011, 11:58 AM
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Flying beasties
Some dragon pictures I've drawn rescently. Basically my pencil skills are limited to technical drawing. This is my try to draw something other than blueprints and schemes. Hoch-Spannung is my gallery...
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: Oddworld Discussion
09-02-2011, 09:08 AM
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Glitch, seeing you are a JAW official I would...
Glitch, seeing you are a JAW official I would like to ask you a question (although I'm sure someone has asked this before but I couldn't find): will JAW release tools (3Ds max exporters, editors...
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: Oddworld Mods & Hacks
08-29-2011, 10:17 AM
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: 2,387
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Greetings!
As You could remember I've been...
Greetings!
As You could remember I've been working on a mod for Abe's oddysee. I'm a seldom guest here and I haven't much time to work on these levels but I've made some new CAMs after all and...
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: Oddworld Mods & Hacks
04-20-2011, 12:08 PM
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: 2,387
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: Oddworld Mods & Hacks
04-20-2011, 10:31 AM
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: 2,387
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: Oddworld Mods & Hacks
04-20-2011, 07:25 AM
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: 2,387
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: Oddworld Mods & Hacks
04-20-2011, 07:15 AM
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: 2,387
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: Oddworld Mods & Hacks
04-19-2011, 01:10 PM
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: 2,387
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: Oddworld Mods & Hacks
04-19-2011, 12:40 PM
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: 2,387
: 428,349
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: Oddworld Mods & Hacks
04-19-2011, 10:06 AM
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: 2,387
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Thanks for the feedback!
I'm currently...
Thanks for the feedback!
I'm currently sorting out the "ledge" problem. Now it's clear that I have to place ledges, doors and other semi-interactable objects correctly during 3D modelling phase...
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: Oddworld Mods & Hacks
04-19-2011, 08:22 AM
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: 2,387
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Here is the 7-screen demo of my map: ...
Here is the 7-screen demo of my map:
https://rapidshare.com/files/458193161/r1.rar
Do not forget to back up your r1.lvl before you replace it with this one.
Known issues:
- There is no...
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: Oddworld Discussion
04-19-2011, 06:40 AM
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: 105
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I hope so. And I really hope the aformentioned...
I hope so. And I really hope the aformentioned renders are just to show people that something is being done. These pictures are nothing near the quality and detalisation of the original backgrounds....
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: Oddworld Discussion
04-18-2011, 02:17 PM
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: 105
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I've never played Resedent Evil itself but read...
I've never played Resedent Evil itself but read that the basic concept of AiTD4's engine is the same (3D models on pre-rendered backgrounds). Besides 3D models in AiTD4 cast dynamic shadows on those...
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: Oddworld Mods & Hacks
04-18-2011, 02:03 PM
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: 2,387
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