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: Posts Made By: Jango
: Oddworld Mods & Hacks 03-27-2011, 03:49 AM
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Happy Your variation certainly lives up to its...

Your variation certainly lives up to its difficulty of being 'HARD'! It's good. I like t how you fully edited the level. I also like the lights and tricks that yu have in there; it makes it...
: Oddworld Mods & Hacks 03-25-2011, 11:12 AM
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I'm downloading it now. Looking forward to...

I'm downloading it now. Looking forward to playing it. :)
: Oddworld Mods & Hacks 03-21-2011, 01:20 PM
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That's good. The whole point of my variation is...

That's good. The whole point of my variation is that it takes a proper, good amount to time to complete. Also, good luck with your Stockyard Return variation. :)

Are there any areas that anyone...
: Oddworld Mods & Hacks 03-21-2011, 12:54 PM
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No problem. :) Oh well, just keep giving it...

No problem. :)

Oh well, just keep giving it a go! That's the fun of it. :)



Don't worry! I guess you expected it to be impossible, seeing as my variation is pretty hard! Have you tried...
: Oddworld Mods & Hacks 03-21-2011, 12:25 PM
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(As a reply to the both of you:) That's the...

(As a reply to the both of you:)

That's the point!! It's meant to be hard! It's meant to frustrate you! It's meant to be unfair! :D

You can't say I under-rated the difficulty. Look at how a...
: Oddworld Mods & Hacks 03-20-2011, 02:08 PM
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Happy RuptureFarmsII variation!!

OK guys! Here we are! The variation you've all been waiting for:

Info:

LEVEL: Abe's Oddysee, RuptureFarmsII, Zulags: 2, 3 and 4.
EDITOR: Paul's v0.6.
TIME IT TOOK ME: Probably over 24 man...
: Oddworld Mods & Hacks 03-20-2011, 08:26 AM
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Ok guys, I've been busier than expected this...

Ok guys, I've been busier than expected this week. I should be finished with the RuptureFarmsII variation by the end of today. Also, Zulag 4 is difficult to edit compared with the other Zulags,...
: Oddworld Mods & Hacks 03-15-2011, 11:45 AM
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Please don't ask for help on this thread. This...

Please don't ask for help on this thread. This thread is purely for discussing variations, not for how to use the program. Please ask for help on the '.lvl files' or 'Chubfish's Help Thread' threads...
: Oddworld Mods & Hacks 03-14-2011, 10:55 AM
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Happy On the Paramonian variation, I liked it how you...

On the Paramonian variation, I liked it how you had to scout ahead a little bit, and I also liked it how you integrated bombs and sligs into it; it was interesting. :)

On the Scrabanian variation,...
: Oddworld Mods & Hacks 03-13-2011, 12:52 PM
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No they don't, but in RuptureFarmsII, there are...

No they don't, but in RuptureFarmsII, there are no secret areas, so all of the mudokons show up. :)
: Oddworld Mods & Hacks 03-13-2011, 10:07 AM
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They're useful if you are playing through the...

They're useful if you are playing through the first time and want to save all the mudokons. But yeah, they're useless apart from that. :)

I haven't changed every single directory, but most of them...
: Oddworld Mods & Hacks 03-13-2011, 09:58 AM
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Happy Everything in the picture is in the .CAM/level....

Everything in the picture is in the .CAM/level. :)

In my variation (as you'll notice when you play it), I've put lots of signs in there and changed the directory messages, to make it more...
: Oddworld Mods & Hacks 03-13-2011, 09:15 AM
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Glad someone posted a level! I'll try it and give...

Glad someone posted a level! I'll try it and give feedback soon. :)

For my RuptureFarmsII variation, I've finished Zulag 3. I've posted some print screens for you to take a look at below. :)
...
: Oddworld Mods & Hacks 03-09-2011, 11:07 AM
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Yeah, but they're different... I'm not good...

Yeah, but they're different...

I'm not good enough to make a whole new level. What I am doing is simply making the levels different: different objects, extra signs and messages and the .CAMs are...
: Welcomes & Birthdays 03-06-2011, 10:40 AM
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Happy Birthday (for 3 days ago)! :) You've...

Happy Birthday (for 3 days ago)! :)

You've been such a great admin!
: Oddworld Mods & Hacks 03-06-2011, 06:10 AM
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Happy Excellent idea!

I think that idea is absolutely brilliant! But you would have to make it through changing another level (e.g: Slig Barracks) instead of adding a whole new level, as Paul said. :)



Well, for...
: Oddworld Mods & Hacks 03-06-2011, 06:03 AM
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Well, I got a working 'BOOM' machine and moved it...

Well, I got a working 'BOOM' machine and moved it to a different location, on the same .LVL path. I used 'Snap to grid' and I made sure that it was at the same position relative to a collision item...
: Oddworld Mods & Hacks 03-05-2011, 06:26 AM
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On AO, how do you get the 'BOOM' machine to work...

On AO, how do you get the 'BOOM' machine to work when you add it into the level? Thanks.
: Oddworld Mods & Hacks 02-28-2011, 09:59 AM
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Happy I think that would be a truly brilliant idea. I...

I think that would be a truly brilliant idea. I would love to see a longer, more complicated RuptureFarms level with Exoddus objects! :)
: Oddworld Mods & Hacks 02-27-2011, 04:50 AM
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I'm afraid you are going to have to face reality:...

I'm afraid you are going to have to face reality:

You cannot change .CAMs in Exoddus; you can only edit them in Oddysee.
So.
Get over it!/Sit down and Shaddap! ;)
: Oddworld Mods & Hacks 02-27-2011, 04:01 AM
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I'm pretty sure saving does not work I'm afraid....

I'm pretty sure saving does not work I'm afraid. I think, if you save a game, then edit it, then the saved game will still revert to the game how it was before it was edited. Try it anyway, I may be...
: Oddworld Mods & Hacks 02-25-2011, 12:26 PM
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I've already made a couple, and so have other...

I've already made a couple, and so have other people. I'm currently making a variation of RuptureFarms II, and I've finished Zulag 2. Take a look at my thread (see my signature for the link) to...
: Oddworld Mods & Hacks 02-25-2011, 03:53 AM
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I thought editing Exoddus .CAMs was impossible...

I thought editing Exoddus .CAMs was impossible...
: Oddworld Mods & Hacks 02-25-2011, 03:51 AM
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Is there actually any point in this thread...

Is there actually any point in this thread anymore? :confused:
: Oddworld Mods & Hacks 02-25-2011, 03:50 AM
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Happy Don't fret! In a few weeks time I will be...

Don't fret! In a few weeks time I will be finished with my full RuptureFarms II (excluding Zulag 1) variation. In a few days I will post a couple of images of the variation onto my thread. I've...
: Oddworld Mods & Hacks 02-25-2011, 03:33 AM
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Yes, it is indeed possible to start the game from...

Yes, it is indeed possible to start the game from any level. It is very simple:

At the main screen (where you first see Abe's smiling mug saying "Hello") - hold down SHIFT and quickly enter this...
: Oddworld Mods & Hacks 02-24-2011, 02:40 AM
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Have you started to make them using Paul's editor?

Have you started to make them using Paul's editor?
: Oddworld Mods & Hacks 02-23-2011, 02:56 PM
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Yeah, I agree, a lot of the stuff you have in...

Yeah, I agree, a lot of the stuff you have in there is impossible. Apart from that, it's good. :)

Also, that picture's really funny! I couldn't help but 'lol'. :)
: Oddworld Mods & Hacks 02-23-2011, 02:55 PM
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I agree. If it's too good to be true...it...

I agree. If it's too good to be true...it probably is! :)
: Oddworld Mods & Hacks 02-23-2011, 02:02 PM
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Happy Thanks. I've seen your videos. But you haven't...

Thanks. I've seen your videos. But you haven't made any variations with Paul's or LIJI's Editor yet have you? Your videos are of copy/pasting in paintbox.

They look really good, but may I ask when...

 





 
 
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