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: Posts Made By: Felixia
: Oddworld Mods & Hacks 03-22-2011, 03:06 PM
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: 439,039
i was just wondering if bird portal triggers...

i was just wondering if bird portal triggers would be added to abe's oddysee thats all. if it could be added to the XML like they are on exodus
: Oddworld Mods & Hacks 03-22-2011, 09:10 AM
: 1,763
: 439,039
am trying to make it so other bird portals could...

am trying to make it so other bird portals could turn of electric barriers or open trapdoors or even activate other things. but you cant assign a bird portal to an ID of an object?

cause it...
: Oddworld Mods & Hacks 03-20-2011, 01:28 PM
: 1,763
: 439,039
[QUOTE=Paul;489420]What does that mean? Turning...

[QUOTE=Paul;489420]What does that mean? Turning them on and off works fine??

i ment the one on return switches work fine but the one in this screenshot as attachment what gives it the id to turn...
: Oddworld Mods & Hacks 03-20-2011, 01:17 PM
: 2,387
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scrabainia with sandopolis is already looking...

scrabainia with sandopolis is already looking like a fail. i tested the 1st 3 screens and well the wells stay there :/ and they look horible so i guess unless there is an alternative to wells i may...
: Oddworld Mods & Hacks 03-18-2011, 05:31 AM
: 2,387
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path 18 is the part with the shadows and the bird...

path 18 is the part with the shadows and the bird portal leads to an unfinished level select thats going to be in the game just you'd need the other level files which dont have much changed except 1...
: Oddworld Mods & Hacks 03-17-2011, 08:11 PM
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hi. i just want to point out 1 very small thing...

hi. i just want to point out 1 very small thing i think is missing from the abe's oddysee bird portals. they dont have object id to activate o.o i looked at the bird portal on return to rupture...
: Oddworld Mods & Hacks 03-17-2011, 07:39 PM
: 2,387
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ok am new but i am making a new abe which may...

ok am new but i am making a new abe which may take a while. i want to know if people can actually get do the secret areas without cheats. am thinking of possibly making a longer version. this is r1...

 





 
 
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