Cool thaught
Hey just had a thaught,
imagine if in one of the later oddworld games that we got to revisit the mudanchee or mudomo valts and that sorda thing but we got to explore them in 3D. Wouldnt that be flippin cool. |
not really, the vaults (if they kept the same look and feel) would be gimongous mazes in a 3D enviroment. Plus the strategy of possessing paramites to do tasks would be sort of useless, seeing how you can explore.
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I'd love to be able to explore a huge cavernous environment like the Necrum Vaults, imagine the ambience and effects - watching drips of water as they trickle over rock and down Paramite webs; being able to hear real-time echoes from the croaking wildlife; above and beyond, the integral attentian to the design of each and every rock such a level would involve. Close attention would have to be paid to ensuring the player doesn't get easily lost and that gameplay isn't sacrificed, as SS says, but that would be darned amazing.
Just like it would be amazing to be able to amble through Necrum or the swamp/forest in Oddworld 4, run across vast tracts of desert wasteland, or meander through the tight-nit trees of Paramonia. The potential of 3D environments is tremendous. |
3D levels have a realy big potential, but they are also very hard to make, so don't expect every level to be as good in 3D as the 2D drawed-only vaults
plus I prefer some new stuff, and not some allready seen environements... |
In a way it would be awesome, but in a way it wouldn't be. On one hand I've always wanted to explore "beyond the levels". To see what actually lies in the landscapes we see in the distance.
But on the other hand, bringing them into 3D may just spoil the experience. It might be best to leave them as is, and keep the mystery of the places we can never go left to our imaginations. Abe Babe... |
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plus the actual cartoon tendence of oddworld wouldn't fit with those places |