When Gluks were good!
What were Glukkons like before they became industrial?
For some reason I tend to balieve they were like a real agressive species that had a voodoo like religion. I defenitly see them haveing like these strange medicine man type gluks of their respected tribes doing unusial tribal customes. Like you would have these roaring bon fires and all these Glukkons doing these wierd native dances around the fires wearing cool looking masks and such. Where the music is the sound of pounding drums and chants and moans. I definatly balieve they were probabally an agressive species when they were liveing naturally before their downfall into industrialism. Which could explan another reason why they are like the way they are now in the ways they are so pushy. |
Nice ideas. Maybe you should draw them...
|
like rich said, try to draw some and post it here :fuzwink:
|
I never thought about that. I draw up that idea but give me some time I am sort of busy now with a research project.:D
|
THis is what i believe and what i have or will state in my story, The Oddworld Story:
Glukkons were originally scavengers by nature, there own continent (before they moved in to Mudos) was puny and when they saw mudos and the physical of mudokons they became jealous. As a result, they became a lonely species, reflecting in their jelousy until they built a massive wall around there continent to keep other people from seeing in. THey could still look out however, and when sligs and vykkers united to make pants, they gathered an army of sligs to come and beat up the mudokons and then became industialized as their jelousy was fed and was turned in to greed. That's just my idea though. It's probably far from the truth.:( |
I'm not too sure on this, but...
I remember reading something about the Glukkons and how they were friends with the Mudokons, but that was until they all found out that the Mudokons were the chosen ones for the planet, so because the Glukkons didn't like the sound of that, they turned on the Muds and just got really angry and mad. I don't know if that's the truth, or if i just dreamed it up. |
Yeah, i thoguht i read that somewhere aswell
|
sounds familiar, but i dont think its official. Hell, i'll check the web site, but i think its just made up by some one years ago.
|
It's from the old website, so you won't just find it at Oddworld.com. I don't know if the Mudokons and Glukkons were 'friendly' with each other, exactly. I've always said they lived 'peacefully' with one another. And the Glukkons used to practise 'black' magic and worship the 'occult'. Inverted commas, because I think that portrays in a bad light, but I think they did practise 'wicca' magic (inverted commas because I think I used the word: I'm not too familiar with real-life witchcraft) and perhaps the sort of resurrection stuff they used to do in Hawaii and stuff. Aww, that's not my best of explanations, I'm afraid. Sometime I'll just do a bit of research into magic and witchcraft to see if I'm right with that stuff (excuses, excuses).
|
That is probabaly right. I was just trying to depict them as liveing naturally before they realised the Mudokins were the chosen ones.
|
The Muds know they are chosen because of the moon, right?
If so how can there be two chosen species (the Gabbit footprint)? I think having a 'chosen' species is lame anyway. |
It's not that there are two chosen races, it's that Lorne/OWI needed some way to show that Munch is as necessary to saving Oddworld as Abe. Which is silly, considering Munch hardly did a thing in MO. If they had to portray Munch as being an integral part of the Oddworld Quintology, they should have given him a Gabbit-footprint-shaped lake.
|
In the previews I read about MO, it said "Abe and Munch have to learn to get along." As if they didn't like each other straight away. Was this meant to be in the game? If so it may have helped the story a bit.
|