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-   -   Maximum Casualties World Record (http://www.oddworldforums.net/showthread.php?t=24559)

Samtastic 10-24-2017 08:47 AM

Maximum Casualties World Record
 
Here is my world record for Abe's Oddysee Maximum Casualties. Enjoy!
https://www.speedrun.com/run/y8q8055y

Varrok 10-24-2017 11:34 AM

Nice! Although I think you should disclose that you were using game glitches (ledge glitch, for example)

I have a question: Why did you visit the secret levels in Stockyards?

Vlam 10-24-2017 11:42 AM

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Nice! Although I think you should disclose that you were using game glitches (ledge glitch, for example)

Don't they call it glitchless run?

Varrok 10-24-2017 11:46 AM

Let's not get into the semantics of the category naming.

SlashClaw 10-24-2017 06:01 PM

cool

Shade667 10-25-2017 02:25 AM

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Nice! Although I think you should disclose that you were using game glitches (ledge glitch, for example)

I have a question: Why did you visit the secret levels in Stockyards?

From my limited understanding of maximum casualties, im pretty sure u have to kill every mudokon. Hence the category name.

Varrok 10-25-2017 06:53 AM

Don't they automatically die when you leave the area? Like in first Rupture Farms, he didn't visit the first secret locations, as there was no need for it (they automatically die if not rescued until Stockyards)

Samtastic 10-25-2017 07:55 AM

Yes the Mudokons automatically die when you leave RuptureFarms. That's why I don't kill them. But the folks at TASVideos wants me to see Abe, the character manually kill all the possible Mudokons. This is a glitched run and I use the ledge glitch and the DDG. The one done at the last room of the Scrabanian Temple is super random.

Shade667 10-26-2017 01:30 AM

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Don't they automatically die when you leave the area? Like in first Rupture Farms, he didn't visit the first secret locations, as there was no need for it (they automatically die if not rescued until Stockyards)

Yes, but that would just be the any% run then, right?

In Maximum casualties (from my limited understanding) you have to kill every mudokon you can, not just let them die.

Varrok 10-26-2017 06:52 AM

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Yes, but that would just be the any% run then, right?

It would, it would also be maximum casualties, right? Would you still get infinite grenades?

Shade667 10-26-2017 07:04 PM

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It would, it would also be maximum casualties, right? Would you still get infinite grenades?

I think you have to be the one to kill the mudokons though (I havnt watched the run btw). Im pretty sure thats why its a separate category. At least for all the ones that you can, since there are some mudokons you have to save from behind a wall or something where u cant get to. Theres a trophy in New n Tasty thats similar, where you have to manually kill 99 mudokons. Missing them in a level doesnt count.

AvengingGibbons 10-28-2017 11:09 AM

i think it's all about what number of casualties u see on the stats boards in the game. The first 28 muds are killed by the game and add to that board. That's the exception though, all other possible kills are not done automatically and so must be carried out by the player. I'm doing some guessing here because I'm not too farmiliar woth the run.

It's pretty standard in speedrunning that the category rules, u less specified otherwise, allow glitching. The rules should be laid out properly on the rules page on speedrun.com if anyone wants to know specifically what they are.

Shade667 10-29-2017 04:15 AM

yeah, usually you have to specify when the run is glitchless, not the other way around.