Brew withdrawal fatal after 48h
Wait, wait.. So if the mudokons don't get more brew, they die? Or is it if they get too much they die?
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The first one... No brew during 48 hours and they should die.
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I wonder then did the mechanic of Abe drinking brew himself remain (yes I mean the very puzzles)? I'll probably earn paranoia if there will be timer counting minutes before he dies (absolutely sure there won't be any 48 hours) if no bottles left and we need to find next automat. I hate timers with all fibres of my soul since Sonic from Mega Drive. And minutes will end as fast as timer from game Rain World (pc) - this is my personal nightmare.
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Yes a bit pressure for player is good. But it should not be: "Oh, no no no, timer's almost out, I do not wont my darling Abe die, and retry puzzle I'm playing now from the beginning". I really appreciate my character and my nerves, do not want to run by circles wildly, like I do in that Rain World: "My God we all gonna drown! Where is my bunker?! Where is that *** glowing thing who should show me the right way??! Get this carnivorous giant lizards out of my way!!!" XD
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Still, don't know if they'll actually keep it in. The timer thing wouldn't be fun :/ |
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ADMIN NOTE: split this conversation from the ARG thread.
I guess Abe will have to find some kind of antidote for the Muds he rescues. Maybe something like the healing rings he had in Exoddus. Or something completely new, it's a new game after all. :p |
Well in the new Soulstorm artwork, Abe does still have his chest scar. Will that still grant him the power to heal the sick, or will it be rewritten to provide a different power?
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What I think would actually make for an interesting mechanic is one where drinking Brew gives Abe some sort of advantage or easier way to solve puzzles, but doing so in the presence of other Mudokons will diminish morale. Similar to Lorne's statement that a perfect run would include not killing any Sligs. It could also include not drinking any Brew. |
I seem to remember Lorne talking about giving the chest tattoo some changes sometime during the EGX presentation, but I can't find it. He might have just been talking about the visual changes and detail they're able to add now.
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The five horizontal bars in the middle of the tattoo used to represent the five quintology heroes. I wonder what their significance will be now.
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I was thinking maybe Soulstorm will have same mechanic like in old Fallout games. You can use chems to boost your stats but they can make you chem reliant, so all substances you take have some immediate consequences or later on in the game. So it's all about balancing managing what you take.
Maybe Abe can sustain the brew to some extent but you can choose to use it more to solve puzzles, fight enemies etc. but if abused Abe might get addicted to the brew. |
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Maybe Abe's healing power will remove death as a consequence of withdrawal, but Alf's tea helps the muds recover from the physical addiction.
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