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-   -   Habbitales and Fearietales (http://www.oddworldforums.net/showthread.php?t=245)

Nathanton 01-27-2002 02:18 PM

Habbitales and Fearietales
 
Does anybody know anything about these? :confused:

Wil 01-27-2002 02:38 PM

Yep! I can! Although, by the time I'm finished, someone else will most likely have posted before me. As is the ways of the Forum...

The Habitales are a series of Oddworld games that focus around the everyday lives of the Oddworld Inhabitants. There are no goals to fulfill, no specific events or levels, just all-round strategy, gameplay and satisfaction.

The Fearietales are almost the opposite. In much the same way, there are no quests or levels, but the storyline focuses on the mystical backgrounds we see in every Oddworld game - there's no gore, but there's a hell of a lot of horror. Gameplay centres around grass-growing and spiritual rituals more than ressurection and action, although they will be aspects too.

The first game in the Habitales series is Oddworld: Hand of Odd. In it, you take control of a great leader in one of three unique factions. Each character has his own personality, his own ambitions, and his own unique way of getting things done. There's a two-way system involved, too - gather Mudokons to start a ruin dance, and rehydrate the dying plant life, or move in the construction workers are replace that flora with factories. Sow it or mow it, hug it or mug it, there's a whole real-time system of gameplay, with no inventory, no weapons and no menus. Note that it is unknown what the three sides will be. The game will hopefully emlploy the Xbox's online capabilities.

All this is true as it stands. I'd recite the exact descriptions from the back of the PC AE manual, but I have the PSX version.

Xavier 01-27-2002 03:58 PM

:

Originally posted by Max the Mug:
All this is true as it stands. I'd recite the exact descriptions from the back of the PC AE manual, but I have the PSX version.
I have the french version on PC and it's exactely the same
Thanx Max...

:

no inventory, no weapons and no menus
That's why I love Oddworld

Alcar 01-27-2002 06:02 PM

This has been bugging me for a while, just to ask if these are correct:

Habitales- Hand Of Odd
Faritales- ???????
Quintology- AO, AE, MO

Or are the Faritales the exact same as the quintology?

Xavier 01-27-2002 06:06 PM

no your right:
Habitales- Hand Of Odd,...
Faritales- ???????
Quintology- AO, AE, MO, ME, SO,...

Al the Vykker 01-30-2002 10:18 PM

Interesting... I wondor where slig storm would have fit in. :) :eek:

moy85 01-31-2002 10:05 AM

whats slig storm?

Xavier 01-31-2002 01:44 PM

:

Originally posted by moy85:
whats slig storm?

it'a game base on the ALIVE engine, the same as AE and AO
It's the story of an albino slig but the project is canceled

It was intended for the quintology

Wil 01-31-2002 04:53 PM

More presisely, it was intended as a bonus game, not so much as to Abe's Oddysee, but to the Abe saga of the Quintology.

It would star an albino slig larva. Like many Earth species, Sligs aren't in favour of keeping misfits, and this poor little larva's 'quest' is to escape from the Slig Birthing Complex. Who knows what that creature would develop into?

Originally, it was to appear on a bonus CD released with an Abe's Oddysee/Exoddus combined package. The game would be as long as the Slig Barracks in AE, with 2 minutes of cut scenes. The CD would also include interviews with the OWI team, design artwork and other really cool stuff.

OWI claim they weren't interested, and wanted to move onto bigger things, but it's probably equally correct in saying the publisher's weren't interested.

Xavier 01-31-2002 04:58 PM

:

Originally posted by Max the Mug:
OWI claim they weren't interested, and wanted to move onto bigger things, but it's probably equally correct in saying the publisher's weren't interested.
Yo man...
If they do that I WILL buy it!
sounds very nice!

It's sounds fantastic
aaaaarg I want it

BTW alf said that it will be out sooner than we will expect it, so it isn't totaly canceled

[ January 31, 2002: Message edited by: Xavier ]

RoN_Rancor 01-31-2002 09:43 PM

Uh...I thought it was confirmed that there would be two sides in Hand of Odd. The are the Land Muggers (Industrialist species) and the Tree Huggers (Native species).

Xavier 02-01-2002 03:33 AM

:

Originally posted by RoN_Rancor:
Uh...I thought it was confirmed that there would be two sides in Hand of Odd. The are the Land Muggers (Industrialist species) and the Tree Huggers (Native species).

I always saw there will be 3 sides in Hand Of ODD

madnessman 02-01-2002 08:27 PM

Waht could be the 3rd side?

Danny 02-01-2002 08:46 PM

There are three sides in Hand of Odd. That's OWI's "gimmick" for the game - nobody knows what the third side will be...

Phen 02-01-2002 09:28 PM

Will Hand of Odd be on X-box or PC? I hope its PC because I don't even have a TV.

madnessman 02-01-2002 09:33 PM

It'll be on Xbox. ME, Squeek's Oddyssey and Hand of Odd have been confirmed for Xbox.

Wil 02-02-2002 06:59 AM

:

nobody knows what the third side will be...
Thinking along those lines, it's impossible to tell what the other two sides will be... They could be:

Mudokons, Gabbits and Industrialists;

Natives, Glukkons and Vykkers;

Natives, Industrialists and Wildlife;

Oh so many combinations!

Xavier 02-02-2002 08:20 AM

:

Originally posted by Max the Mug:
Natives, Industrialists and Wildlife;

I think that's the best combinaison

but who would be the bosses?

madnessman 02-02-2002 12:22 PM

I don't think the wildlife could be one of the race. I'm sure they introduce a new kind of characters.

Roop 02-02-2002 02:20 PM

Vykers seems to be a good idea like you could find ways to build and improve on stuff.

Xavier 02-02-2002 05:16 PM

I don't see the point of Vykkers and Glukkons fight... they are vendors associates
it's a little stupid

I realy think Native, wildfilfe and Industrialist like the sections on the official site

Shrykullmaster 02-02-2002 06:14 PM

I also say natives, industrialists, and wildlife, maybe u could be a paramite or scrab or maybe u can switch between the 2.