Oddworld - Use Original Pre Rendered Assets in Real Time?
I can't think of a better title for the post but how did Oddworld Inhabitants create the original games? They pre-rendered every screen and animation to give it that wonderful realistic look and feel because the hardware back in the day lacked the capability. So why not use the original "3D" assets and animations in the new games, to give the games the original look and feel but be better because your applying them in an actual 3D engine than pre rendering them? I like New 'n Tasty but it's nothing like the originals. The sounds were way better in the originals too. Scrabs and Paramites are not alien and scary anymore.
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I don't think there would have been much point using the original assets used even if they could be recovered because they're just too old, and made with too primitive of technology compared to today's work. New'n'Tasty's only real fault was that JAW took the cheap way out in many ways by employing bloom as literally its only source of light, and they made many areas way too bright and happy which went against the original game's art style. They had to make new assets for the actual character models and the world though for the sake of being a modern game. I don't think it was actually /possible/ for them to do an HD revision of the game using assets that old. The only alternative would have been to have made new, better and modern looking sprites and still images which would have been counter intuitive for what New'n'Tasty was supposed to be. That would have been even lazier. It would have made the game feel like a mobile title. |
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There are two reasons. The first being that they don't have complete access to the original game assets, some were lost I believe. Secondly, the models would not actually be very detailed for today's standards and when using modern engines and writing for modern consoles it is easier overall to recreate the models and game assets, based off those original ones. (Which is basically what Lord Vhazen said.) EDIT: There is also the case that we tend to remember those original games having better sounds and graphics than they did. If you wanted to use those assets in a new game they would be out of place and of a lower quality than needed (hence the need to recreate them.) |
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https://upload.wikimedia.org/wikiped...be_on_Elum.jpg NnT has him look far more appropriate. ![]() |
I remember reading somewhere that the original character models were made as NURBS, which also would not be easy to work with for a game engine. I don’t know how good file compatibility is in the 3D modeling world, but I doubt NURBS files from the 1990s will be easy to open and convert these days, and modern 3D workflows are very different now anyway.
As for the backgrounds, those are actually matte paintings more often than not, sometimes with 3D assets combined but not always. There would be no way to cleanly include those in a modern realtime engine. |
The original models were used in New 'n' Tasty, which goes to show off how old and dated they actually are. Brand new models are being made for Soulstorm and they look amazing.
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Lol @ Havoc, for not paying attention.
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You all know what I'm talking about. |
That windmill was great.
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Take Havoc's posts with a grain of salt
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I think I remember a dev saying the Abe model in NnT was not converted from the original Abe model (which they had access to), it was a recreation based on the original model.
However, the original models for Abe and all the other characters from Oddysee still have a much higher poly count than the ones used in New N Tasty, as you can easily tell by looking at some high-resolution promotional screenshots. I think hardware still isn't powerful enough to use such detailed models in a real-time situation. I think it would be interesting to know the actual polygon count on both the original and the New N Tasty models. |
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They used that same technique as the character models as it gave the game a much more life like feel while still running on the technology of the time (as they rendered the backgrounds as images.) |
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That's a fair point but do we know for sure if they actually did that or is it just speculation?
They all look like pre-rendered 3D backgrounds to me. |
Some were pre-rendered and some were matte paintings. That's how CG works.
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