Abe's Odysee or New n Tasty?
Which do you prefer? I have never played Oddysee but I will eventually, I hear it's like Exoddus any way and from pictures I've seen it doesn't look that different. I'd like Munch to come back at some point though. They seemed to drop the storyline with Stranger.
I loved every second of New n tasty though. The environment is so dark and grim. ;D Discuss! |
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Abe's Oddysee is infinitely better than NnT.
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How do you think Varrok? It's the same type of premise right?
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No, I only strted playing them after Exoddus came out, it was a present. I wanted to carry on with the story instead of going backwards so I did, I just haven't got around to buy it yet. I am poorz. ;-; And I don't want to watch vids or have spoilers on it so no spoilers please! |
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New 'n' Tasty was doomed from the start to never live up to Oddysee, regardless of how good the final product was. So much so, I'd probably say anyone that played Oddysee prior to N'n'T would prefer Oddysee.
And likewise, I think anyone that played N'n'T first would probably prefer that, because despite the immense story and visuals, Oddysee is somewhat dated in terms of it's control scheme. That may be a breaking point for a "modern" gamer to get into it, if they've come from N'n'T. This poll will probably just mostly run along the lines of "Which one did you play first?" :
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NnT has worse controls than AO, and you should know it. Especially before the alternate controls patch. D:
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http://media.riffsy.com/images/1a9cb...ce26f1382a/raw |
Connel spoiled it all
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Can someone argue that NnT is superior to AO?
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I voted for both. Not sure why you can do that but I did.
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But seriously how the fuck could I not know that. I'm a tiny bit dissappointed now. |
You can get Abe's Oddysee for as little as around 2 dollars when it's discounted on steam. I don't believe you're that poor not to be able to afford it :)
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True, but my current....situation dictates I only have basic working apparatus atm which doesn't run any games. Like I said though, soon I'll upgrade and download it.
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AO could run on a toaster. It's a 1997 game.
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Both good. But I have only one complaint about AO - there is no checkpoints, and a lot more about NnT. Visual style of RuptureFarms, puzzles gameplay and graphical bugs. Also it somehow does not work on my new laptop (where I can play Rise of Tomb Raider). But the game itself isn't bad.
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AO has checkpoints.
AE was the one with no checkpoints. |
New n' Tasty was pretty good.
AO is the game I have the fondest memories of and the most love for. I'm going to have to vote for AO. |
Loved The Shrink and The Buzzards in NnT.
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I loved New 'N' Tasty. It was an amazing remake of Oddysee which fixed a bunch of problems I had with the original, as well as adding some neat additions. It wasn't no means perfect. It was pretty buggy and I honestly prefer screen by screen gameplay of the original. But I had a lot of fun with it. Alf's Escape was a huge bonus as well. I hope SoulStorm gets a DLC in the similar vain.
Saying all that however, I still prefer the original. Only by a bit. The game still holds up really well and is still a great challenge. I also love the more dark, gritty tone and how it was on a screen by screen grid. It meant for more precise gameplay which took skill and timing to complete. |
Abe's Oddysee, the very original and first Abe game i played. It gave these challenges as there was no option to spam that quicksave until Abe's Exoddus. Still need give try for that quicksaveless Exoddus save. :p
'NewNTasty' looks and feels great too. RuptureFarms in intro just looked like Glukkon casino almost instead of dirtih plaes. Hopefully also original shadows make return and drills are not too Abe hungry in SoulStorm. :fuzblink: |
I prefer NnT. I do still think AO is a good game, I just suck at it because there's no quicksaving xD
Concerning storyline, Stranger's Wrath is a separate story from the Abe/Munch one, taking place on the opposite side of the continent and at roughly the same time as Munch's Oddysee (as far as I know). The Oddysee titles were going to be the core story, with spinoffs like Wrath and Exoddus expanding on the world. |
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AO is a classic and NnT isn’t perfect, but I find it a much more accessible game and I’m more likely to launch it than AO if I’m in the mood to play an Oddworld game. |
NnT is far, far buggier than AO ever was. I played it today and discovered a few new bugs, like a homing mine that doesn't disappear after you die, being able to set the "Accept" and "Back" actions to the same button, making the controls lock until you restart the game, and other issues that could've been avoided if the game was just a bit more polished.
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You could argue that NnT is an objectively better game, and while I do not agree with that position, I will attempt to argue it per request of Vlam.
NnT had almost 20 years to learn that AO could've done better and refine its puzzles, and it did that quite well. The game was paced slightly better, Paranomia is now almost as long as Scrabania among other things. I'll also add the fact that the original puzzles such as Alf's Escape were great. They used the engine built for the game to make puzzles that worked much better than AO's did (in this engine). For example, there isn't such a huge focus on timing, and in NnT that is definitely a good thing. That's another thing it did right, the controls. Thing is it's kind of a double edged sword. The he more fluid controls feel great, but become an issue when faced with a precision puzzle made for AO, the most obvious example for this being extremely wide jumps and almost impossibly fast meat grinders on hard mode (and let's be honest, everyone here played it on hard the first time through. 'cept probably OP because he's bullpuss who can't afford a PS1 game). But yeah in general, the controls were much more fluid and responsive, which in turn makes it a more accessible game. Going from NnT controls to AO keyboard controls is pretty fucking hard, and let's not forget that the Steam port of AO was a fucking disaster riddled with all kinds of audio and gameplay glitches. One of the reasons I still love playing AO so much to this day is that, you never really know what you're going to get. I've played through the game countless times and I'm not exaggerating when I say that each time I've probably seen a new glitch that's never come up before. It happend last time I played, in fact. The final Stockyard Slog just stopped animating completely. It was still there, you could bounce rocks off it and stuff, but it just wasn't doing anything. It was great. Anyway, I digress. I'll also argue that the visuals were much better, not just because of the technological improvements made in 17 years, but artistically. Look at the final secret area you visit in Rupture Farms 1, it's mental, but in the original the background doesn't really reflect that. In the remake, the setting is a lot more appropriate, it looks like something out of a Saw film, there's tiles and shit, hanging carcasses, it looks great. There were loads of times when NnT took a lot of creative liberties where it didn't need to, and it worked out for the better. Remember the huge elevator in Zulag 1? In the original that was just a door, and they didn't have to change it, but by doing so they taught us a lot more about this place and how it's structured. Or how about the Mudokon sleeping pens which were finally added to that secret area in Scrabania? That path they added in between the wells to Paramonia and Scrabania was fucking awesome, too. Unfortunately it doesn't do this a lot, as in between loading screens, what used to be a seamless and beautiful looking transition has been replaced by a boring black screen and awful, awful expository poems almost definitely written by Lorne. The game may look nice, and the environments feel more alive than ever, and that's great, but the foreshadowing seems to just be gone. I could be wrong about this, but in NnT Scrabania I'm pretty sure you only see the Temple in the background once before you reach it. In AO it was there a lot, sitting there ominously. I guess we don't need the foreshadowing to show you where you're going CUZ WE GOT LORDES POEMS TELLIN YA! :D Oh, I'm arguing for it, right, right. All that aside, the game still looks nice despite it's copious amounts of bloom (sometimes it feels like Abe's Oddysee: Neon 80s Edition, although if it actually was that I definitely wouldn't be complaining about it). Yeah maybe Rupture Farms looks too futuristic inside and out, but to me only the outside is really a problem. It makes sense for Glukkons to waste shitloads of money on pointless shit inside the facility, and it gives the place a gloss finish, as if trying to hide it's true, gross appearance. The contrast is great sometimes, though it would've been better if the outside of the facility was more faithful to the original. I can safely say that one area they did absolutely perfectly was Monsaic Lines, and it wasn't always that way. Once, a teaser image was released of that area, and it looked terrible, but one man stood up and said "No. That's the wrong green" Do you know what? They fixed it, and now Monsaic Lines is the most faithfully recreated area in the game. You're welcome. |
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See guys? Directly from the horse's mouth. Confirmed!
E: So, was it Lorne who wrote the poems? |
I actually agree with pretty much all of what Nepsotic said except for Monsaic Lines. That was my favourite part of the original, but in NnT the colours and the landscape just seemed a bit washed out.
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