Molluck's Vault.
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I love how they have all this art and lore just waiting to be exploited in-game. Looking forward to whatever didn't make the cut in the original Exoddus appearing in Soulstorm.
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Vlam is right, these stills have to be from MO production because of the dates, and you can see Abe pushing Munch's wheelchair in this art:
https://scontent-lhr3-1.xx.fbcdn.net...8b&oe=5867EF46 The way they phrased it did sort of make it sound like it was Oddysee concept art. Doesn't mean they won't put it into Soulstorm though. |
looks amazing
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Molluck probably had a lifetime supply of meech munchies in there that he told no one about. Those damn glukkons are keeping secrets from us.
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Aw, I assumed it was where all the good Oddworld games were locked away.
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But yeah, the Vault is cool. |
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AE was clearly rushed. If you can't see evidence of that by playing it then you mustn't have played AO.
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And besides, like Nep says I think it is apparent that Exoddus was somewhat rushed. I found the constant hub areas and numbered sections less interesting than the way Oddysee handled it. |
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The constant hub areas comes across as more formulaic copy and paste. Oddysee had them, but I feel Exoddus went overboard. The Vaults, the Barracks, the Bonewerkz, the Brewery (x3!)... To be fair, that doesn't mean it's 'rushed' as such. But it did make it a little less varied than how Oddysee was designed. Oddysee featured more 'open' sections such as the Stockyards, the Monsaic Lines, Scrabania and Paramonia etc. Yeah they're still just longer levels, but to me AE feels more like a series of stages, whereas Oddysee just one long journey. Hard to explain what I mean by this, so oh well haha :) EDIT: But back on topic! Looking forward to whatever other cool and previously unreleased artwork they put out there :) |
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MO also had that problem IMO. Each level was just another puzzle rather than the next stage of your journey. |
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Abe's Exoddus was definitely rushed; to have it's production cycle cut down in half is astonishing but the other point about Munch's Oddysee and New N' Tasty taking years doesn't make much sense either. Abe's Exoddus was using pretty much the exact same engine and assets as Abe's Oddysee, the reason it felt so copy/paste at times was because it was and it's still my favourite Oddworld game. Rushed? Yes. Bad, or otherwise unsatisfying to play? Not at all. Munch's Oddysee was the companies first jump into the 3D space and as such they would have wanted to be prepared for all the hassle that brings, and did end up bringing. That's why there's so much concept art, and so many things missing from the game, because OWI spent a long time planning it, only to not have enough time to implement it all. And New N' Tasty being the company's first major release since it closed it's studios, and outsourcing the development to an indie team in a different country whilst they also worked on HD ports, it's understandable why it took so long. There seems to be a bit of confusion about what 'production' is, rather than planning and waiting to be lifted out of the dirt through steady OddBoxx sales. On Topic: I like this art. Edit: Also Molluck has a painting of him with his mummy locked in his special place and I think that's adorable. |
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Wow that's nicely spotted Scrabaniac! Seems like I always rushed past it :)
EDIT: Pictures are available on TOGG in their full glory: http://oddworldlibrary.net/archives/...ture.php?/5713 http://oddworldlibrary.net/archives/...ture.php?/5714 http://oddworldlibrary.net/archives/...ture.php?/5715 http://oddworldlibrary.net/archives/...ture.php?/5716 |
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Part of me wonders if the vault would have been instrumental to the Lulu Fund.
If it wasn't what would Abe and co. do with it? Destroy it to rid Oddworld of worthless paper soaked with the blood of enslaved Mudokons? Take its contents to fight the industrialist world at its own game (money = power)? Blow it all on a lifetime's worth of brew and Slig escorts? |
Maybe the vault originally contained a can of Gabbiar... Which would explain why Abe and Munch originally would need to go back to the RF ruins in MO
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Here's an interview from 1998:
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I don't see how that backs up what you're saying
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All I'm saying is that it's well documented that the team were placed under time constraints, so the finished product would have presumably been more polished and a better experience, and thus the team would be happy with what they put out. |
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