Manco |
03-18-2016 05:36 AM |
New n Tasty character renders, cutscene details
Apologies if this has already been posted before, I feel like I’ve seen this stuff before but searching the forums didn’t turn up any results.
Tom Bramall (character designer at JAW) has posted up some detailed looks at the cutscenes and character models he created for New n Tasty on his portfolio site, including Abe, Molluck, Sligs, and other creatures.
The main page is here: http://www.tomb-art.com/#!abesoddysee/nzwf3
Characters: http://www.tomb-art.com/#!abe/zah5p
Included is a live turntable view which can also show different texture layers of the model.
Abe, Molluck, and the Sligs can also be found on Bramall’s Artstation profile: https://www.artstation.com/artist/tomb
Cutscenes: http://www.tomb-art.com/#!abecutscenes/wx151
The page includes a video of all the cutscenes, high-res stills, and some details on how the cutscenes were made:
:
As the most senior member of the art team at the time, the task of doing R&D and establishing a pipeline to create New 'n' Tasty's cutscenes fell to me.
The cutscenes were created entirely within Unity both for ease of asset crossover and to match the visuals in the game for seamless transitions. Animations for the characters were handled by an outsource company which I cleaned up and implemented. Shots were populated using assets from the environment art team as well as many bespoke assets I created, then lit with art direction from Lorne Lanning. I worked closely with Lorne over a 6 month period, created numerous unique particle effects in-engine and made extensive use of post FX and compositing in Sony Vegas to achieve the final look.
|
Images are also available on TOGG: http://oddworldlibrary.net/archives/...p?/category/26
|