Is New 'n' Tasty what AO "should" have been?
Is NnT the "real" Oddworld? Here are the points made by Holy Sock: http://www.oddworldforums.net/showth...t=21696&page=3
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What do you think about it (keep in mind I'm talking about Lanning's perspective)? It's not about "what I like or dislike about NnT". |
If you perceive it real, then it is real for you.
Depends on the person. |
I agree with most of the points Holy Sock made there. I don't think it's a problem that NnT is goofier than the original.
That said I still think the production quality is significantly lower. I get that it's a small indie studio or whatever, but I'm still disappointed, especially by the animations. And, dear god, that credits song is horrifically unfitting. Maybe we can get a second remake in another twenty years or so that does everything right. |
AE was never that dark to begin with except for thematically. NNT was literally taking AE's tone and slapping it onto AO and all the discussions I had with Sock at the time were saying "I sure don't think AE's tone fits AO at all even if that's the way Lorne always wanted Oddworld to be". AE has always been a more lighthearted and goofy game comparitively, it set the stage for the mood of Oddworld from that point onwards even if MO over did the goofy aspect of it, and NNT eventually made it to the point where Lorne wanted to make it his "original vision" of Oddworld which just so happened to have the same tone as AE.
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I'll use the Star Wars Special Edition analogy again, because it worked pretty well. That may have been what Lucas envisioned all along, but it was poorly executed and also shitter.
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Just to emphasise, this thread is to discuss what you think Lorne's vision was originally and whether it was met by NnT. Not whether you personally agreed with any of the decisions.
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I can't say that this isn't weird.
I will argue that AE is actually a pretty dark game despite all that comedy in it's cutscenes. It's a lot grimmer than AO I think. I know AO has the whole Soylent Green angle going on - which is obviously nastier - but I think the themes of AE come across as darker. Simply because it's a more developed narrative. You have the exploitation of those blind Mudokons in the Mines, the natural environments have a haunted feel to them as opposed to AO's which felt like it was introducing Abe to this wonderful, natural environment that was simply being exploited. But in AE you're exploring dark burial grounds and tombs. It deals a bit with addiction, depression and extracting tears is pretty grim. But it's goofier and funnier at the same time. Whether or not AO was originally supposed to be like NnT, though. Who knows? But that wasn't really my point. My point was that since AE was actually a developed game it was a much clearer indication of the tone they wanted Oddworld to have. Particularly since it was released a year after the original. So when they remade AO it makes sense they tried to inject some of that sensibility into the game. However, perhaps the problem here was that they didn't rewrite and redevelop the story like the upcoming Ratchet and Clank remake. Instead they injected most of this into the gameplay - in the form of idle chatter and ragdolls. It's a bit more cosmetic, ya know? But, you know, I would still argue that where NnT fails isn't in its boost of humour but some of the visual design and sound design that creates a rather different tone than the original. Abe's deaths never feel as visceral, Slog chases and Scrab chases never feel as tense, Sligs beating Mudokons feel rather tame, Rupture Farms looks rather glossy (the dirty lens does the game no favours). I mean look at that 2012 footage. It's not perfect but that opening segment creates a much different atmosphere - which I don't think some of the small injections of AE like humour would really detract from that much. |
Not sure if I'm included in Nate's post, but to clarify mine a little more, I was essentially saying that NNT isn't what AO should have been, but what it would have been based on Lorne's comments and interviews since AO's conception, and even moreso during NNT's production.
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For example, the Mudokon Pop:
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Sorry for the double posting. Here is my interpretation of the Holy Sock law: characters that revolve around Abe are goofy (like Munch and maybe Squeek) which explain, by the way, why the tone of SW is different. What do you think?
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1) Lorne was feeling a bit disillusioned after how badly MO fell on it's face, and wanted to step away from the familiar corners of Oddworld for a while and take a break. 2) Lorne felt that the gaming market was shifting away from more stylized, artistic games and towards darker, grittier titles (Halo, CoD, etc) and wanted to keep Oddworld relevant. If we had gotten Fangus Klot, we possibly would have seen that trend continue, which I can't say I'd be all that enthusiastic about. The Oddworld games are dark, but in a sort of ridiculous, over-the-top way rather than something grim and gritty. That's just my interpretation, though. I like these games for their humor and satire, not their gore factor. |